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Chris Bracken authored
When running with --local-engine, build single-architecture apps, rather than what's declared in the Xcode project. By default, Flutter creates Xcode projects that generate universal binaries supporting both armv7 and arm64 processors. Since local engine builds are all single-architecture, override the Xcode project's ARCHS setting with the appropriate value for the specific engine. NOTE: this assumes engine paths consistent with those used in the engine repo: 32-bit iOS engine builds end in _arm, 64-bit builds do not.
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