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Adam Barth authored
The problem was we were using a tap gesture to stop the motion of the drawer and a drag gesture to settle it. That can cause a broken lifecycle. Now we use a single drag recognizer to drive the whole lifecycle. Fixes #775 Fixes #1276
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animation.dart | ||
gestures.dart | ||
http.dart | ||
material.dart | ||
painting.dart | ||
rendering.dart | ||
scheduler.dart | ||
services.dart | ||
shell.dart | ||
widgets.dart |