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Adam Barth authored
After this patch, there are three major text input widgets: * EditableText. This widget is a low-level editing control that interacts with the IME and displays a blinking cursor. * TextField. This widget is a Material Design text field, with all the bells and whistles. It is highly configurable and can be reduced down to a fairly simple control by setting its `decoration` property to null. * TextFormField. This widget is a FormField that wraps a TextField. This patch also replaces the InputValue data model for these widgets with a Listenable TextEditingController, which is much more flexible. Fixes #7031
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