• Adam Barth's avatar
    Tap above LongPressDraggable should work (#6348) · 61240fe8
    Adam Barth authored
    Previously, we were nulling out the ArenaEntry in MultiDragPointerState
    too early, which was prevent MultiDragPointerState from rejecting the
    gesture in `dispose` if we hadn't accepted by the time the pointer went
    up. Now we properly reject the gesture, which causes the tap gesture to
    win during `sweep` in the arena.
    
    Also, add a bunch of docs and annotations based on information I learned
    while studying this issue. Finally, rename a private member of tap
    recognizer to a name that would have confused me less in my
    investigation.
    
    Fixes #1186
    61240fe8
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