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Jason Simmons authored
This also fixes some related problems affecting "flutter run": * FLXes built during AndroidDevice.startApp need to match the build mode * APKs should always be rebuilt if the build mode uses AOT compilation
c192a7e4
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devices.dart | ||
ios_workflow.dart | ||
mac.dart | ||
plist_utils.dart | ||
setup_xcodeproj.dart | ||
simulators.dart |