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Brenton Simpson authored
`stiffness` is the name of a spring's `k` input on [iOS](https://developer.apple.com/documentation/quartzcore/caspringanimation), [Android](https://developer.android.com/topic/libraries/support-library/preview/spring-animation.html), and the [Web](https://github.com/skevy/wobble/blob/bbc0f831e234f2d24fb905f2ec278c134d69ed68/src/index.js#L11-L22). To ensure the API is familiar to and easily understood by developers coming from other platforms, Flutter should follow this convention as well. This is a minimally-breaking change. Across [all of GitHub](https://github.com/search?l=Dart&q=springConstant&type=Code&utf8=%E2%9C%93), there are only 2 uses of the `springConstant` API (in Mondrian). Those can be easily changed to use this name. Closes #11684
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clamped_simulation.dart | ||
friction_simulation.dart | ||
gravity_simulation.dart | ||
simulation.dart | ||
spring_simulation.dart | ||
tolerance.dart | ||
utils.dart |