- 14 Mar, 2016 1 commit
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Hixie authored
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- 25 Feb, 2016 2 commits
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Adam Barth authored
There's no reason to make clients supply a PointerRounter and a GestureArena when constructing gesture recognizers. These objects are statics and the gesture recognizers can just grab them directly. Also, remove the callback constructor arguments. Almost no code used them. Instead, people seem to prefer using the `..` operator to set callbacks on the recognizers. Removing the arguments removes a bunch of boilerplate.
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Hixie authored
This allows us to adjust exactly which gestures we're listening for during layout, which I'll use to kill a SizeObserver.
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- 14 Feb, 2016 1 commit
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Adam Barth authored
We were using an Offset, which represented pixels/second, but it wasn't clear to clients whether that was pixels/ms. Now we use a Velocity class that is explict about the units. Fixes #1510 Fixes #785
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- 13 Feb, 2016 1 commit
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Hixie authored
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- 12 Feb, 2016 1 commit
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Hixie authored
...even after winning the arena.
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- 11 Feb, 2016 1 commit
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Hixie authored
This lets it cooperate with other gestures like tap. The way I implemented this was to refactor the entire Draggable gesture logic to use a new kind of gesture detector called MultiDragGestureRecognizer. It works a bit like MultiTapGestureRecognizer but for drags. Also some tweaks to the velocity estimator.
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