- 28 Mar, 2016 1 commit
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Adam Barth authored
The .packages file is replacing the packages directory of symlinks.
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- 25 Mar, 2016 1 commit
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Devon Carew authored
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- 21 Mar, 2016 2 commits
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Chinmay Garde authored
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Chinmay Garde authored
All artifacts for iOS are universal.
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- 14 Mar, 2016 3 commits
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Adam Barth authored
Instead, require an AndroidManifest.xml and always build an APK. Fixes #2517
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Ian Hickson authored
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Devon Carew authored
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- 12 Mar, 2016 1 commit
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Devon Carew authored
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- 20 Feb, 2016 1 commit
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Adam Barth authored
Downloading these packages from cloud storage simplifies our deployment story because we can upload to cloud storage automatically from the buildbot. This patch also switches the responsibility for downloading the engine artifacts to update_engine.sh. Centralizing this responsibility ensures that the packages and the binaries are always in sync.
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- 17 Feb, 2016 1 commit
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Devon Carew authored
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- 14 Feb, 2016 1 commit
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Devon Carew authored
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- 10 Feb, 2016 2 commits
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Matt Perry authored
The IOS code is totally untested. Need a Mac to test it.
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Devon Carew authored
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- 01 Feb, 2016 1 commit
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Collin Jackson authored
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- 29 Jan, 2016 1 commit
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Devon Carew authored
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- 28 Jan, 2016 1 commit
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Devon Carew authored
rename to printTrace(), printStatus(), and printError()
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- 25 Jan, 2016 1 commit
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Matt Perry authored
Also improve the error message a bit if a download fails.
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- 22 Jan, 2016 1 commit
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Matt Perry authored
Third-party libraries can now provide their own mojo services. They do so by adding a config.yaml file to their pub package which contains - a list of service names and java classes which handles that service's registration. - a list of pre-built .jar files to statically link with the app's shell when building the app.
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- 20 Jan, 2016 2 commits
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Devon Carew authored
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Devon Carew authored
fix an issue where errors were printed twice
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- 08 Dec, 2015 1 commit
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Adam Barth authored
We've been bulding these binaries using Travis for a while. We can start using them now.
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- 29 Nov, 2015 1 commit
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Adam Barth authored
1) Moved basic utility code into base/ directory to make it clear which code doesn't depend on Flutter-specific knowldge. 2) Move the CommandRunner subclasses into a runner/ directory because these aren't commands themselves.
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- 23 Nov, 2015 1 commit
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Adam Barth authored
This patch still requires a locally built engine. I'll remove the need for a locally built engine in a future patch. Fixes #278
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- 21 Nov, 2015 1 commit
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Jason Simmons authored
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- 20 Nov, 2015 1 commit
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Jason Simmons authored
This updates the Flutter tools to match the proposed new packaging of artifacts in the engine release script. * The GCS URL for artifacts is now gs://mojo/flutter/$revision/$platform * Categories have been removed from the Artifact class * All artifacts for a given platform now live in a zip file. If an artifact is not present in the local cache, then the zip will be downloaded and extracted. Note that darwin-x64 artifacts go through a different process that (for now) continues to use the old format.
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- 17 Nov, 2015 1 commit
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Adam Barth authored
The new flutter.mojo is ready for use.
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- 12 Nov, 2015 1 commit
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Hixie authored
Other changes in this patch: - Make the 'flutter' tool say "Updating flutter tool..." when it calls pub get, to avoid confusion about what the pub get output is about. - Make the bash flutter tool call pub get when the revision has changed. (This was already happening on Windows.) - Fix a raft of bugs found by the analyzer. - Fix some style nits in various bits of code that happened to be near things the analyzer noticed. - Remove the logic in "flutter test" that would run "pub get", since upon further reflexion it was determined it didn't work anyway. We'll probably have to add better diagnostics here and say to run the updater script. - Remove the native velocity tracker script, since it was testing code that has since been removed. Notes on ignored warnings: - We ignore warnings in any packages that are not in the Flutter repo or in the author's current directory. - We ignore various irrelevant Strong Mode warnings. We still enable strong mode because even though it's not really relevant to our needs, it does (more or less accidentally) catch a few things that are helpful to us. - We allow CONSTANTS_LIKE_THIS, since we get some of those from other platforms that we are copying for sanity and consistency. - We allow one-member abstract classes since we have a number of them where it's perfectly reasonable. - We unfortunately still ignore warnings in mojom.dart autogenerated files. We should really fix those but that's a separate patch. - We verify the actual source file when we see the 'Name non-constant identifiers using lowerCamelCase.' lint, to allow one-letter variables that use capital letters (e.g. for physics expressions) and to allow multiple-underscore variable names. - We ignore all errors on lines that contain the following magic incantation and a "#" character: // analyzer doesn't like constructor tear-offs - For all remaining errors, if the line contains a comment of the form // analyzer says "..." ...then we ignore any errors that have that "..." string in them.
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- 10 Nov, 2015 1 commit
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Adam Barth authored
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- 09 Nov, 2015 1 commit
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Ian Hickson authored
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- 08 Nov, 2015 1 commit
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Adam Barth authored
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- 04 Nov, 2015 2 commits
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Adam Barth authored
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Adam Barth authored
We still have the --http option as a fallback for now. Once we're confident the --no-http version works, we'll drop the --http support. Also, create the FLX in a temp directory and then delete the temp directory when we're done. Finally, pull the Linux artifacts from the cloud storage bucket that the buildbot is uploading to.
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- 02 Nov, 2015 1 commit
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Devon Carew authored
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- 31 Oct, 2015 1 commit
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Adam Barth authored
This flag builds a local FLX file and pushes that to the device instead of using an HTTP server.
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- 12 Oct, 2015 3 commits
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Adam Barth authored
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Adam Barth authored
This patch adds a couple print statements to explain why the first run of `flutter start` takes a while. (We need to download the APK and install it on the device.)
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Adam Barth authored
This patch makes `flutter start` work without a clone of the engine git repository. Making this work pulled a relatively large refactor of how the commands interact with application packages and devices. Now commands that want to interact with application packages or devices inherit from a common base class that holds stores of those objects as members. In production, the commands download and connect to devices based on the build configuration stored on the FlutterCommandRunner. In testing, these fields are used to mock out the real application package and devices.
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- 26 Sep, 2015 1 commit
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James Robinson authored
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- 25 Sep, 2015 2 commits
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James Robinson authored
This makes the 'package-root' option universal for sky_tools and configures the ArtifactStore with it statically at startup. The actual sky_engine revision is computed on demand.
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James Robinson authored
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