1. 25 Sep, 2015 13 commits
  2. 24 Sep, 2015 23 commits
  3. 23 Sep, 2015 4 commits
    • Hixie's avatar
      Fix the minedigger game. · 00d0a44f
      Hixie authored
      Remove the Widgets framework's PointerEventListener definition now that
      the Rendering layer has one. It was previously clashing in files that
      imported both, which would result in it being hidden. Turns out
      MineDigger is the only example that this affects.
      00d0a44f
    • Jeff Brown's avatar
      Only pointers which are down should be tracked. · 307b1bfd
      Jeff Brown authored
      This change ensures that we only store the results of a hit
      test on the initial pointer down event.  Moreover, we perform
      new hit tests each time a hovering pointer moves.  This is
      important to ensure correct behavior of input devices which can
      hover, such as mice.
      
      Previously the first hover movement after releasing a mouse
      button would cause a new pointer state to be recorded along with
      hit test results for wherever the pointer happened to be which
      caused the following pointer down event to be delivered to the
      wrong place.
      
      Fixes issue #1189.
      307b1bfd
    • Hixie's avatar
      fn3: Port HomogeneousViewport · ea451690
      Hixie authored
      ea451690
    • Adam Barth's avatar
      Port some drawer and button widgets to fn3 · c7342346
      Adam Barth authored
      c7342346