1. 10 Feb, 2018 1 commit
  2. 14 Nov, 2017 1 commit
    • Jeff McGlynn's avatar
      PageView ballistics overshoot the page on some devices (#12884) · 473d75a6
      Jeff McGlynn authored
      * PageView ballistics overshoot the page on some devices
      
      On some devices, such as Cupertino “Plus”-sized devices, scrolling left on the first page of a PageView will overshoot the first page and land on the second page.
      
      The issue is that applyContentDimensions incorrectly detects a content size change due to a floating point comparison on certain screen sizes (18257.400000000005 vs 18257.4)
      
      To fix this, perform a nearEqual comparison in applyContentDimensions.
      
      * Apply style changes to nearEqual for code review feedback.
      473d75a6
  3. 27 Apr, 2016 1 commit
  4. 04 Apr, 2016 1 commit
  5. 21 Mar, 2016 1 commit
    • Adam Barth's avatar
      Scrollable sometimes pushes frames forever · 5a5fcb95
      Adam Barth authored
      We were setting a negative velocity tolerance, which never triggered because we
      assume tolerances are positive numbers. Now we use a positive tolerance and
      assert to catch this case in the future.
      
      Fixes #2765
      5a5fcb95
  6. 01 Mar, 2016 1 commit
  7. 14 Jul, 2015 1 commit
  8. 10 Jul, 2015 1 commit
    • Adam Barth's avatar
      Increase the simulation epsilon · 1f1cd6c2
      Adam Barth authored
      We don't need to compute simulations out to that many decimal places because
      we're working in pixels.
      
      R=chinmaygarde@google.com
      1f1cd6c2
  9. 02 Jul, 2015 1 commit