- 06 Jan, 2016 1 commit
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Adam Barth authored
This patch also changed ScrollableList2 to use an Iterable instead of an List for its children. This change lets clients map their underlying data lazily. If the clients actually have a concrete list, we skip the extra copy and grab the child list directly.
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- 05 Jan, 2016 1 commit
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Adam Barth authored
ScrollableList2 uses the same pattern as ScrollableGrid, which requires the client to allocate widgets for every list item but doesn't inflate them unless they're actually needed for the view. It improves on the original ScrollableList by not requiring a rebuild of the whole visible portion of the list when scrolling. In fact, small scrolls can often be handled entirely by repainting.
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- 04 Jan, 2016 1 commit
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Adam Barth authored
We now support (vertically) scrollable grids with viewporting. If the scroll doesn't reveal any new rows, we execute the scroll with a repaint (i.e., no layout). If the scroll reveals a new row, we trigger a layout to change the set of materialized children in the viewport.
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- 02 Jan, 2016 1 commit
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Adam Barth authored
This patch make grid layout much more flexible. The behavior is factored out into a GridDelegate that's modeled after the custom layout delegates. The patch includes a MaxTileWidthGridDelegate that implements the old behavior and a FixedColumnCountGridDelegate that implements a grid layout with a fixed number of columns. Fixes #1048
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- 14 Dec, 2015 1 commit
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Ian Hickson authored
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- 10 Dec, 2015 1 commit
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Jim Beveridge authored
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- 09 Dec, 2015 3 commits
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Adam Barth authored
Now with fewer lists.
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Hans Muller authored
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Adam Barth authored
- Remove unused FocusChanged typedef. - Remove unused centerOfAttentionHeroTag. - Modernize static functions for interacting with Scrollable by moving them into the Scrollable class.
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- 08 Dec, 2015 1 commit
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Ian Hickson authored
Factor out a reusable interface called Decoration from BoxDecoration. Make all the consumers of BoxDecoration and the erstwhile BoxPainter into consumers of Decoration. Make a BoxPainter be something you get from a Decoration, rather than something to which you pass a BoxDecoration. Rename Shape to BoxShape now that it's documented specifically as applying to boxes. Move EdgeDims to its own file. Move FractionalOffset up so that it's with the other helper classes in its file rather than alone at the end. Minor change to RenderClipOval's hit testing to avoid taking an unnecessary square root. Rename BoxDecorationPosition to DecorationPosition since RenderDecoratedBox now takes any Decoration. Implement hit testing for rounded rects. Rename AnimatedBoxDecorationValue to AnimatedDecorationValue, and make it support lerping across any Decoration (by deferring to the objects involved).
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- 05 Dec, 2015 2 commits
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Ian Hickson authored
Instead of PointerInputEvent having a "type" field, we now have a different class for each pointer type. This has ripple effects throughout the system. I also did code cleanup in affected files while I was there.
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Adam Barth authored
We can just use Canvas now. The two are the same thing.
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- 04 Dec, 2015 2 commits
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Collin Jackson authored
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Adam Barth authored
Also, fill in a back arrow when we can go back. Fixes #699
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- 03 Dec, 2015 1 commit
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Adam Barth authored
This patch restructures how we handle drawer. The drawer is now a child of the Scaffold, which wraps the Drawer in a DrawerController. The DrawerController manages the interaction with the navigator as well as the edge swiping. The DrawerController's state machine is driven almost entirely off its Performance, which it now owns completely. Fixes #90 Fixes #187 Fixes #192 Fixes #194 Fixes #604
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- 02 Dec, 2015 2 commits
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Adam Barth authored
This patch integrates Mimicable with Overlay such that you can tell a Mimicable to lift up into the overlay and animate towards another widget identified by a global key.
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Florian Loitsch authored
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- 30 Nov, 2015 2 commits
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Hixie authored
To make it easier to avoid pushing twice in one frame, provide a transaction mechanism for the navigator.
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Hans Muller authored
The TabBar's selection is now represented by a TabBarSelection object which encapsulates both the previous and currently selected indices and the Performance used to animate the selection indicator. Added a TabBarView class which displays a tab's contents. It uses a shared TabBarSelection to stay in sync with a TabBar. The TabBarView scrolls in sync with the TabBar when the selection changes. Eventually it will allow one to fling the selection forward or backwards. Added a tabBar property to ToolBar. Typically the corresponding TabBarView will be the body of the toolbar's Scaffold. Removed TabNavigatorView and TabNavigator. Added a widget gallery tabs demo page. Removed the old tabs demo.
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- 26 Nov, 2015 1 commit
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Adam Barth authored
- These controls now have proper radial reactions. - You can drag the switch. - The radio button animates properly. - There's a demo in the Material Gallery
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- 24 Nov, 2015 1 commit
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Adam Barth authored
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- 23 Nov, 2015 1 commit
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Adam Barth authored
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- 20 Nov, 2015 2 commits
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Hixie authored
- Removed the concept of ephemeral routes. - Renamed the two _MenuRoutes to _PopupMenuRoute and _DropDownRoute. - Added type arguments in various places: - DropDownMenu - _DropDownRoute - _ModalBottomSheetRoute - PopupMenuItem - _PopupMenu - _PopupMenuRoute - Made _ModalBottomSheetRoute, the two ex _MenuRoutes, and _DialogRoute all inherit from ModalRoute, via PopupRoute. - Change "Dropdown" and "DropDown" to "DropDown" consistently. - Made MaterialPageRoute inherit from PageRoute. - Made ModalBarrier not create a box if it's always transparent. - Exposed the Futures on TransitionRoutes. - Fixed that menus were no longer dismissable by tapping the modal barrier.
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Adam Barth authored
Many of the widgets that use CustomPaint were spamming repaints because CustomPaint repaints when the identity of the onPaint callback changes, which it does every build for StatelessComponents. This patch changes CustomPaint to use a CustomPainter, similar to the new custom layout widgets. The CustomPainter has a `shouldRepaint` function along with its `paint` function. This function gives clients explicit control over when the custom paint object repaints.
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- 18 Nov, 2015 2 commits
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Hans Muller authored
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Hans Muller authored
Shadows now render as three seprate MaskFilter.blur components per the most recent Material spec. The shadows Map was replaced by a similar Map called elevationToShadow with entries that match the 10 elevations specifed by http://www.google.com/design/spec/what-is-material/elevation-shadows.html. The "level" property (many classes) is now called "elevation", to match the Material spec. BoxShadow now includes a spreadRadius parameter - as in CSS box-shadow. Renamed the BoxShadow blur property to blurRadius to further align BoxShadow with CSS box-shadow.
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- 17 Nov, 2015 1 commit
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Adam Barth authored
A common pattern is to use a Positioned with a Sized box to give both an offset from the edge as well as a fixed size to the child. This patch rolls into into the Stack layout algorithm for simplicity. Fixes #250
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- 16 Nov, 2015 2 commits
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Hixie authored
- drag and drop was using the wrong draggables (long press vs short press). - navigation.dart wasn't using material correctly and so was ending up with some red text. - piano wasn't followig our style guide even a little. - date picker was not scrollable.
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Collin Jackson authored
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- 13 Nov, 2015 2 commits
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Adam Barth authored
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Ian Hickson authored
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- 12 Nov, 2015 3 commits
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Devon Carew authored
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Hixie authored
Other changes in this patch: - Make the 'flutter' tool say "Updating flutter tool..." when it calls pub get, to avoid confusion about what the pub get output is about. - Make the bash flutter tool call pub get when the revision has changed. (This was already happening on Windows.) - Fix a raft of bugs found by the analyzer. - Fix some style nits in various bits of code that happened to be near things the analyzer noticed. - Remove the logic in "flutter test" that would run "pub get", since upon further reflexion it was determined it didn't work anyway. We'll probably have to add better diagnostics here and say to run the updater script. - Remove the native velocity tracker script, since it was testing code that has since been removed. Notes on ignored warnings: - We ignore warnings in any packages that are not in the Flutter repo or in the author's current directory. - We ignore various irrelevant Strong Mode warnings. We still enable strong mode because even though it's not really relevant to our needs, it does (more or less accidentally) catch a few things that are helpful to us. - We allow CONSTANTS_LIKE_THIS, since we get some of those from other platforms that we are copying for sanity and consistency. - We allow one-member abstract classes since we have a number of them where it's perfectly reasonable. - We unfortunately still ignore warnings in mojom.dart autogenerated files. We should really fix those but that's a separate patch. - We verify the actual source file when we see the 'Name non-constant identifiers using lowerCamelCase.' lint, to allow one-letter variables that use capital letters (e.g. for physics expressions) and to allow multiple-underscore variable names. - We ignore all errors on lines that contain the following magic incantation and a "#" character: // analyzer doesn't like constructor tear-offs - For all remaining errors, if the line contains a comment of the form // analyzer says "..." ...then we ignore any errors that have that "..." string in them.
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Adam Barth authored
This seems useful for numbering the entries in the list, for example. Fixes #328
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- 11 Nov, 2015 2 commits
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Collin Jackson authored
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Collin Jackson authored
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- 10 Nov, 2015 2 commits
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Adam Barth authored
Constructor tear-offs aren't supported by the analyzer yet.
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Collin Jackson authored
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- 07 Nov, 2015 1 commit
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Adam Barth authored
Using local paths ensures that each package sees each other package at HEAD.
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- 06 Nov, 2015 1 commit
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Hans Muller authored
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