- 06 Jan, 2016 1 commit
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Hans Muller authored
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- 22 Dec, 2015 1 commit
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Hans Muller authored
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- 16 Dec, 2015 1 commit
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Hans Muller authored
The TabBarSelection change animation needs to start where the fling's drag gesture ended rather than from zero. The intial vlaue of progress for the TabBarSelection's performance is now converted from the range used during an interactive drag, to the range used when animating from the previously selected tab to the new one. TabBarSelection now requires a maxIndex parameter.
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- 10 Dec, 2015 1 commit
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Hans Muller authored
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- 09 Dec, 2015 1 commit
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Hans Muller authored
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- 08 Dec, 2015 1 commit
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Jason Simmons authored
Users of MaterialApp can provide an onLocaleChanged handler that will be called to asynchronously fetch locale-specific data. MaterialApp will then instantiate a LocaleQuery that supplies the locale data to its descendants.
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- 04 Dec, 2015 2 commits
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Jason Simmons authored
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Adam Barth authored
Also, fill in a back arrow when we can go back. Fixes #699
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- 03 Dec, 2015 3 commits
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Hixie authored
Also: - minor code reindents in places. - reset the widget tree between tests. - once you generate a route, don't let its builder change (previously it would keep changing as the routes table changed). - revert the stocks app toolbar-fading-on-forward-transition thing.
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Adam Barth authored
This patch restructures how we handle drawer. The drawer is now a child of the Scaffold, which wraps the Drawer in a DrawerController. The DrawerController manages the interaction with the navigator as well as the edge swiping. The DrawerController's state machine is driven almost entirely off its Performance, which it now owns completely. Fixes #90 Fixes #187 Fixes #192 Fixes #194 Fixes #604
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Hixie authored
For those times when you want to do something as you move away from a route into the next one, as well as when you move into it from the previous one.
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- 02 Dec, 2015 1 commit
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Ian Hickson authored
Heroes with the same tag have to have keys that are unique across the entire subtree. Since we can now show both stock lists, this means we have to include the tab in the heroes' keys. Fixes #668.
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- 30 Nov, 2015 2 commits
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Hixie authored
To make it easier to avoid pushing twice in one frame, provide a transaction mechanism for the navigator.
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Hans Muller authored
The TabBar's selection is now represented by a TabBarSelection object which encapsulates both the previous and currently selected indices and the Performance used to animate the selection indicator. Added a TabBarView class which displays a tab's contents. It uses a shared TabBarSelection to stay in sync with a TabBar. The TabBarView scrolls in sync with the TabBar when the selection changes. Eventually it will allow one to fling the selection forward or backwards. Added a tabBar property to ToolBar. Typically the corresponding TabBarView will be the body of the toolbar's Scaffold. Removed TabNavigatorView and TabNavigator. Added a widget gallery tabs demo page. Removed the old tabs demo.
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- 24 Nov, 2015 1 commit
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Hixie authored
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- 20 Nov, 2015 1 commit
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Hixie authored
- `Scaffold.of(context).showBottomSheet(widget);` - Returns an object with .closed Future and .close() method. - Uses a StateRoute to handle back button. - Take the Navigator logic out of the BottomSheet widget. - Support showing a sheet while an old one is going away. - Add Navigator.remove().
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- 19 Nov, 2015 2 commits
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Adam Barth authored
To help debugging issues with the layer tree.
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Hixie authored
"showSnackBar()" is now a feature of a Scaffold. To get to a Scaffold you either use a global key (`scaffoldKey.currentState.showSnackBar(...)`), or you use `Scaffold.of(context)`. Snack bars no longer have a route. They are entirely managed by the Scaffold. Fixes #432. Snack bars now queue up when you have several of them. Fixes #374. Snack bars now auto-size themselves around their contents. This is step one towards implementing multiline snack bars. Snack bars now self-dismiss after some per-snackbar configurable period. The self-dismissing pauses while a dialog is up above the snackbar (or anything that uses ModalRoute). To enable this, there's now a `ModalRoute.of(context)` API that returns the current ModalRoute, and you will be rebuilt if you asked for this and the route's "current" status changes. To implement this, the Navigator now rebuilds unconditionally any time it pushes or pops a route. Snack bars now use the curves that Android uses for snack bars. Snack bar contents now fade in.
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- 18 Nov, 2015 1 commit
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Hans Muller authored
Shadows now render as three seprate MaskFilter.blur components per the most recent Material spec. The shadows Map was replaced by a similar Map called elevationToShadow with entries that match the 10 elevations specifed by http://www.google.com/design/spec/what-is-material/elevation-shadows.html. The "level" property (many classes) is now called "elevation", to match the Material spec. BoxShadow now includes a spreadRadius parameter - as in CSS box-shadow. Renamed the BoxShadow blur property to blurRadius to further align BoxShadow with CSS box-shadow.
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- 11 Nov, 2015 1 commit
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Hans Muller authored
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- 10 Nov, 2015 1 commit
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Hans Muller authored
Factored OverlayRoute out of the modal and persistent bottom sheet clases, since the bottom sheet classes need to drive the performance. Added a bottom sheet to the stocks demo: long-press on a stock shows a modal bottom sheet. Made AnimatedModalBarrier public.
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- 01 Nov, 2015 1 commit
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Adam Barth authored
The name of the parameter wasn't consistent with IconButton or DrawerItem, etc. Fixes #1871
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- 30 Oct, 2015 1 commit
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Adam Barth authored
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- 28 Oct, 2015 1 commit
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Adam Barth authored
Material design icons are defined to work at specific sizes: 18, 24, 36, 48. The current API doesn't reflect that and just takes a size int. If an invalid size is chosen an error is printed to the console and no icon shows up. Fixes #1816
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- 27 Oct, 2015 2 commits
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Ian Hickson authored
- Change RouteArguments to pass the route's BuildContext rather than the Navigator. This caused the bulk of the examples/ and .../test/ changes (those are mostly mechanical changes). It also meant I could simplify Navigator.of(). - Make initState() actually get called when the State's Element is in the tree, so you can use Foo.of() functions there. Added a test for this also. - Provide a RouteWidget so that routes have a position in the Widget tree. The bulk of the route logic is still in a longer-lived Route object for now. - Make Route.setState() only rebuild the actual route, not the whole navigator. - Provided a Route.of(). - Provided a Route.writeState / Route.readState API that tries to identify the clients by their runtimeType, their key, and their ancestors keys, up to the nearest ancestor with a GlobalKey. - Made scrollables hook into this API to track state. Added a test to make sure this works. - Fix the debug output of GestureDetector and the hashCode of MixedViewport. - Fixed ScrollableWidgetListState<T> to handle infinite lists.
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Hixie authored
Instread of an explicit 'enabled' bool, this uses the presence of the event handler to determine if a widget is enabled or not. This means that if you've not passed a handler, your widget will be disabled, which makes sense, since it wouldn't work anyway. Adds this feature to checkbox, and ports raised button, flat button, and radio buttons to this new model. Adds a checkbox to card_collection that can be disabled. Hide a (basically bogus) hint from the (soon to be disabled) strong hint mode in the analyzer that this reveals.
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- 26 Oct, 2015 3 commits
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Jason Simmons authored
If you load the example and immediately switch to the Portfolio tab, you may see exceptions due to symbols that are in the portfolio list but whose data is not yet present in the stocks map
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Hixie authored
Make Radio widgets take a type that describes the type of their value, so that you can catch when you use the wrong value. Standardise on ValueChanged<Foo> instead of having a FooValueChanged for every value of Foo.
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Ian Hickson authored
Back button wasn't reliably working in checked mode.
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- 22 Oct, 2015 1 commit
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Adam Barth authored
Now you don't need to pass the navigator around everywhere.
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- 21 Oct, 2015 2 commits
- 19 Oct, 2015 1 commit
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Adam Barth authored
Instead of requiring clients to use ui.ColorFilter, we show show the ColorFilter class, similar to what we do for Color.
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- 15 Oct, 2015 1 commit
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Hixie authored
Teach dumpRenderTree() to draw actual trees. Make the TextStyle output terser so it doesn't overflow the output. Make debugDumpApp() say what mode we're in (checked vs release). Hide lifecycle state from release mode dumps (since it's checked-only state).
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- 12 Oct, 2015 2 commits
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Hixie authored
Add type annotations in many places. Fix some identifiers to have more lint-satisfying names. Make all operator==s consistent in style. Reorder some functions for consistency. Make ParentData no longer dynamic, and fix all the code around that.
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Adam Barth authored
We changed IconButton to require a ColorFilter to filter the color of the icon.
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- 08 Oct, 2015 1 commit
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Hixie authored
Also, have dialog buttons use the accent colour. Also, generally rationalise some of this stuff to match Material better.
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- 06 Oct, 2015 3 commits
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Adam Barth authored
Rather than using a custom render object, we can just use a Stack.
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Adam Barth authored
This patch makes the level of the ToolBar configurable. I've also cleaned up the Tab code slightly. For some reason, there's still a hairline between the ToolBar and the TabBar. We might need to rethink how we draw the background a bit here. Fixes #1454
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Adam Barth authored
Now SnackBar is an ephemeral route that uses a Placeholder to put itself into the Scaffold. Fixes #673
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