1. 26 Jan, 2024 1 commit
    • Pierrick Bouvier's avatar
      Enable native compilation for windows-arm64 (#141930) · 37c3978b
      Pierrick Bouvier authored
      It's now possible to natively compile a flutter app for windows-arm64. Cross-compilation is not yet implemented.
      
      Uses arm64 artifacts now available for Dart/Flutter. Platform detection is based on Abi class, provided by Dart. Depending if Dart is an arm64 or x64 binary, the Abi is set accordingly. Initial bootstrap of dart artifacts (update_dart_sdk.ps1) is checking PROCESSOR_ARCHITECTURE environment variable, which is the way to detect host architecture on Windows.
      
      This is available only for master channel (on other channels, it fallbacks to windows-x64).
      
      On windows-x64, it produces an x64 app. On windows-arm64, it produces an arm64 app.
      37c3978b
  2. 18 Jan, 2024 2 commits
    • auto-submit[bot]'s avatar
      Reverts "Enable native compilation for windows-arm64 " (#141809) · 1901d6fa
      auto-submit[bot] authored
      Reverts flutter/flutter#137618
      Initiated by: Jasguerrero
      This change reverts the following previous change:
      Original Description:
      It's now possible to natively compile a flutter app for
      windows-arm64. Cross-compilation is not yet implemented.
      
      Uses arm64 artifacts now available for Dart/Flutter.
      Platform detection is based on Abi class, provided by Dart. Depending if
      Dart is an arm64 or x64 binary, the Abi is set accordingly.
      Initial bootstrap of dart artifacts (update_dart_sdk.ps1) is checking
      PROCESSOR_ARCHITECTURE environment variable, which is the way to detect
      host architecture on Windows.
      
      This is available only for master channel (on other channels, it
      fallbacks to windows-x64).
      
      On windows-x64, it produces an x64 app. On windows-arm64, it produces an
      arm64 app.
      1901d6fa
    • Pierrick Bouvier's avatar
      Enable native compilation for windows-arm64 (#137618) · 54055920
      Pierrick Bouvier authored
      It's now possible to natively compile a flutter app for
      windows-arm64. Cross-compilation is not yet implemented.
      
      Uses arm64 artifacts now available for Dart/Flutter.
      Platform detection is based on Abi class, provided by Dart. Depending if
      Dart is an arm64 or x64 binary, the Abi is set accordingly.
      Initial bootstrap of dart artifacts (update_dart_sdk.ps1) is checking
      PROCESSOR_ARCHITECTURE environment variable, which is the way to detect
      host architecture on Windows.
      
      This is available only for master channel (on other channels, it
      fallbacks to windows-x64).
      
      On windows-x64, it produces an x64 app. On windows-arm64, it produces an
      arm64 app.
      54055920
  3. 03 May, 2023 1 commit
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  28. 27 Nov, 2019 1 commit
    • Ian Hickson's avatar
      License update (#45373) · 449f4a66
      Ian Hickson authored
      * Update project.pbxproj files to say Flutter rather than Chromium
      
      Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
      
      * Update the copyright notice checker to require a standard notice on all files
      
      * Update copyrights on Dart files. (This was a mechanical commit.)
      
      * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
      
      Some were already marked "The Flutter Authors", not clear why. Their
      dates have been normalized. Some were missing the blank line after the
      license. Some were randomly different in trivial ways for no apparent
      reason (e.g. missing the trailing period).
      
      * Clean up the copyrights in non-Dart files. (Manual edits.)
      
      Also, make sure templates don't have copyrights.
      
      * Fix some more ORGANIZATIONNAMEs
      449f4a66
  29. 23 Oct, 2019 1 commit
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  38. 11 Jul, 2019 1 commit