- 12 Sep, 2018 1 commit
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Alexandre Ardhuin authored
* enable lint unnecessary_new * fix tests * fix tests * fix tests
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- 22 Aug, 2018 1 commit
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amirh authored
The team captain wins the arena on behalf of the team. When any of the team members claims victory for the arena the captain accepts the gesture. This is used when embeddeding platform views - we allow configuring a set of gestures that should be forwarded to the platform view. We add the set of gesture recognizers to a GestureArenaTeam with a captain, and if the captain accepts the gesture we forward it to the platform view.
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- 12 Jun, 2017 1 commit
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Ian Hickson authored
- How do you handle a tap on text? - Why is AnimatedOpacity expensive? - Why would you use a gesture arena team? ...and other minor fixes
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- 08 Mar, 2017 1 commit
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Alexandre Ardhuin authored
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- 04 Mar, 2017 1 commit
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Chris Bracken authored
Covers lib/ in package:flutter.
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- 17 Jan, 2017 1 commit
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Adam Barth authored
* MultiTapGestureRecognizer previously would assert if there was no competition. * GestureArenaTeam would always select the first recongizer as the winner even if a later recognizer actually accepted the pointer sequence. * debugPrintStack would fail a type check if maxFrames was non-null. * FractionalOffset.lerp would throw a null-pointer exception if its second argument was null. Also, add a number of tests for previously untested lines of code.
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- 13 Jan, 2017 1 commit
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Adam Barth authored
Previously, the Slider used a drag gesture recognizer to move the head of the slider, but when the slider was in a vertical scroller, the recognizer would wait until the user moved the pointer by enough pixels to disambiguate between sliding the slider and scrolling the scroller. That worked fine for actual drags, but the slider should also move when the user taps the track. This patch introduces a tap recognizer to handle that behavior. To avoid the slider's drag and tap recognizers from competing with each other in the arena, this patch introduces the notion of a GestureArenaTeam, which lets several recognizers combine to form one entry in the arena. If that entry wins, the team picks the first of its recognizers as the winner, avoiding latency. Fixes #7454
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