- 15 May, 2017 1 commit
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xster authored
* blind wrote everything except the user prompt * works * Add some logical refinements * Make certificates unique and add more instructinos * print more info * Add test * use string is empty * review notes * some formatting around commands * add a newline
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- 03 May, 2017 1 commit
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xster authored
* Let printError print bold as well * review notes
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- 20 Apr, 2017 1 commit
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Devon Carew authored
* improve progress display when running apps; speed up startup * review comments
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- 31 Mar, 2017 1 commit
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Alexandre Ardhuin authored
* add @required when there's an assert not null * address review comments
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- 14 Mar, 2017 1 commit
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Zachary Anderson authored
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- 06 Mar, 2017 1 commit
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Todd Volkert authored
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- 04 Mar, 2017 1 commit
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Chris Bracken authored
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- 02 Mar, 2017 2 commits
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Michael Goderbauer authored
* Enable Hot Reload on Windows (backed by gen_snapshot) \o/ Two caveats: * Hot Reload on Windows is slower than on other platforms because gen_snapshot is slower then sky_snapshot * We currently cannot hot reload projects with spaces in the path * enable tests
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Jakob Andersen authored
The gradle build scripts can be configured to output different application IDs for different build types, so we need to examine the built .apk to figure out the name of the package and activity. Re-landing this change, updated to only get information from the .apk if it exists. Since the tools create an AndroidApk instance early, even before we've actually built an .apk, we have to create a new instance after building, so we can start the right app/activity. Fixes #8327.
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- 24 Feb, 2017 2 commits
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Adam Barth authored
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Jakob Andersen authored
The gradle build scripts can be configured to output different application IDs for different build types, so we need to examine the built .apk to figure out the name of the package and activity. Fixes #8327
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- 14 Feb, 2017 1 commit
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Michael Goderbauer authored
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- 10 Jan, 2017 1 commit
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John McCutchan authored
- [x] Wire up dependency checker and plumb flags down to the right place Fixes #7014
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- 07 Jan, 2017 1 commit
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Todd Volkert authored
This removes direct file access from within flutter_tools in favor of using `package:file` via a `FileSystem` that's accessed via the `ApplicationContext`. This lays the groundwork for us to be able to easily swap out the underlying file system when running Flutter tools, which will be used to provide a record/replay file system, analogous to what we have for process invocations.
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- 07 Dec, 2016 1 commit
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Collin Jackson authored
* s/sky/flutter/ in Android templates * update engine.version with a compatible engine version * replace more SkyActivity references with FlutterActivity
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- 29 Nov, 2016 1 commit
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John McCutchan authored
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- 13 Oct, 2016 1 commit
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Todd Volkert authored
Fixes #6283
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- 26 Sep, 2016 1 commit
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Chris Bracken authored
As of Xcode 7, Apple recommends setting CFBundleIdentifier to $(PRODUCT_BUNDLE_IDENTIFIER).
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- 25 Aug, 2016 1 commit
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Chris Bracken authored
This change adds a top-level getBuildDirectory func and funcs for android, aot, asset, ios build products. Developers may now add a "build-dir" mapping to their ~/.flutter_settings (JSON format) config file. Output directory is relative to the main flutter application directory. This change also changes the default build directory for iOS builds to a subdirectory of the configured build directory, 'build/ios' by default.
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- 09 Aug, 2016 1 commit
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Devon Carew authored
* make flutter run work with a pre-built apk * refactor to remove the buildDir param
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- 20 Jul, 2016 1 commit
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Devon Carew authored
* making flutter run work with gradle * locate android studio * add test for settings * review comments
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- 06 Jul, 2016 1 commit
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Adam Barth authored
This patch changes the default `flutter create` command to generate a HelloServices-style app on iOS. As a consequence, the Atom integration now fully works with HelloServices.
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- 14 Jun, 2016 2 commits
- 24 May, 2016 1 commit
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Todd Volkert authored
* iOS tools cleanup 1) Fix `flutter install` on both device and simulator to refer to the actual bundle and not just the .generated folder 2) Fix `flutter run` on device to actually run vs just installing Still TODO: 1) Discovered that isAppInstalled on iOS simulator always reports true, meaning it'll never actually try to install the app. Fixes #3947 Fixes #1823
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- 12 May, 2016 1 commit
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Jason Simmons authored
Artifacts from local engine builds will be found based on the --local-engine flag
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- 05 May, 2016 1 commit
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Jason Simmons authored
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- 16 Apr, 2016 1 commit
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Devon Carew authored
* use the new cache code to locate more artifacts * add todo * review comments
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- 08 Apr, 2016 1 commit
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Devon Carew authored
* add a target for android-x64 * update armeabi-v7a to x86_64
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- 04 Apr, 2016 1 commit
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Devon Carew authored
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- 25 Mar, 2016 1 commit
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Devon Carew authored
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- 21 Mar, 2016 1 commit
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Chinmay Garde authored
All artifacts for iOS are universal.
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- 14 Mar, 2016 2 commits
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Hixie authored
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Adam Barth authored
Instead, require an AndroidManifest.xml and always build an APK. Fixes #2517
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- 12 Mar, 2016 1 commit
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Devon Carew authored
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- 11 Mar, 2016 1 commit
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Devon Carew authored
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- 09 Mar, 2016 1 commit
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Hixie authored
It has performance implications in release mode. We'll enable the lint once https://github.com/dart-lang/linter/issues/195 is fixed.
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- 23 Feb, 2016 1 commit
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Devon Carew authored
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- 22 Feb, 2016 2 commits
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Devon Carew authored
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Devon Carew authored
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