- 11 Jun, 2020 1 commit
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Alexandre Ardhuin authored
* add language version 2.8 in packages/flutter * enable non-nullable analyzer flag
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- 27 Nov, 2019 1 commit
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Ian Hickson authored
* Update project.pbxproj files to say Flutter rather than Chromium Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright. * Update the copyright notice checker to require a standard notice on all files * Update copyrights on Dart files. (This was a mechanical commit.) * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine. Some were already marked "The Flutter Authors", not clear why. Their dates have been normalized. Some were missing the blank line after the license. Some were randomly different in trivial ways for no apparent reason (e.g. missing the trailing period). * Clean up the copyrights in non-Dart files. (Manual edits.) Also, make sure templates don't have copyrights. * Fix some more ORGANIZATIONNAMEs
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- 16 Nov, 2019 1 commit
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Ian Hickson authored
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- 20 Jul, 2018 1 commit
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Ian Hickson authored
The verbosity change is to help track down timeouts that currently look like: ``` C:\Windows\Temp\flutter sdk>call bin\flutter.bat config --no-analytics Checking Dart SDK version... Downloading Dart SDK from Flutter engine c5a63d28bf3735569c8187753bc490d8351a8363... Unzipping Dart SDK... Updating flutter tool... ```
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- 02 May, 2017 1 commit
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Ian Hickson authored
This splits the frame pipeline into two, beginFrame and drawFrame. As part of making this change I added some debugging hooks that helped debug the issues that came up: * I added debugPrintScheduleFrameStacks which prints a stack whenever a frame is actually scheduled, so you can see why frames are being scheduled. * I added some toString output to EditableText and RawKeyboardListener. * I added a scheduler_tester.dart library for scheduler library tests. * I changed the test framework to flush microtasks before pumping. * Some asserts that had the old string literal form were replaced by asserts with messages. I also fixed a few subtle bugs that this uncovered: * setState() now calls `ensureVisualUpdate`, rather than `scheduleFrame`. This means that calling it from an AnimationController callback does not actually schedule an extra redundant frame as it used to. * I corrected some documentation.
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