- 13 Sep, 2023 1 commit
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Victoria Ashworth authored
Xcode uses the CONFIGURATION_BUILD_DIR build setting to determine the location of the bundle to build and install. When launching an app via Xcode with the Xcode debug workflow (for iOS 17 physical devices), temporarily set the CONFIGURATION_BUILD_DIR to the location of the bundle so Xcode can find it. Also, added a Xcode Debug version of the `microbenchmarks_ios` integration test since it uses `flutter run --profile` without using `--use-application-binary`. Fixes https://github.com/flutter/flutter/issues/134186.
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- 09 Aug, 2023 1 commit
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Victoria Ashworth authored
This PR includes the following changes. These changes only apply to iOS 17 physical devices. | Command | Change Description | Changes to User Experience | | ------------- | ------------- | ------------- | | `flutter run --release` | Uses `devicectl` to install and launch application in release mode. | No change. | | `flutter run` | Uses Xcode via automation scripting to run application in debug and profile mode. | Xcode will be opened in the background. Errors/crashes may be caught in Xcode and therefore may not show in terminal. | | `flutter run --use-application-binary=xxxx` | Creates temporary empty Xcode project and use Xcode to run via automation scripting in debug and profile. | Xcode will be opened in the background. Errors/crashes may be caught in Xcode and therefore may not show in terminal. | | `flutter install` | Uses `devicectl` to check installed apps, install app, uninstall app. | No change. | | `flutter screenshot` | Will return error. | Will return error. | Other changes include: * Using `devicectl` to get information about the device * Using `idevicesyslog` and Dart VM logging for device logs Note: Xcode automation scripting (used in `flutter run` for debug and profile) does not work in a headless (without a UI) interface. No known workaround. Fixes https://github.com/flutter/flutter/issues/128827, https://github.com/flutter/flutter/issues/128531.
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