1. 18 Apr, 2020 1 commit
  2. 13 Mar, 2020 1 commit
  3. 04 Mar, 2020 1 commit
  4. 21 Feb, 2020 1 commit
  5. 20 Feb, 2020 1 commit
  6. 18 Feb, 2020 2 commits
  7. 19 Dec, 2019 1 commit
  8. 13 Dec, 2019 1 commit
  9. 27 Nov, 2019 1 commit
    • Ian Hickson's avatar
      License update (#45373) · 449f4a66
      Ian Hickson authored
      * Update project.pbxproj files to say Flutter rather than Chromium
      
      Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
      
      * Update the copyright notice checker to require a standard notice on all files
      
      * Update copyrights on Dart files. (This was a mechanical commit.)
      
      * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
      
      Some were already marked "The Flutter Authors", not clear why. Their
      dates have been normalized. Some were missing the blank line after the
      license. Some were randomly different in trivial ways for no apparent
      reason (e.g. missing the trailing period).
      
      * Clean up the copyrights in non-Dart files. (Manual edits.)
      
      Also, make sure templates don't have copyrights.
      
      * Fix some more ORGANIZATIONNAMEs
      449f4a66
  10. 19 Nov, 2019 1 commit
  11. 29 Sep, 2019 2 commits
  12. 28 Sep, 2019 1 commit
  13. 26 Sep, 2019 2 commits
  14. 16 Sep, 2019 2 commits
  15. 25 Jun, 2019 1 commit
    • Jim Graham's avatar
      Add test case for Flutter Issue #27677 as a benchmark. (#34870) · f83fd9d4
      Jim Graham authored
      * Add test case for Flutter Issue #27677 as a benchmark.
      
      See https://github.com/flutter/flutter/issues/27677
      
      I got the following results running the test on a Moto E2 which
      will help us determine how much we can gain by analyzing the
      operations and eliminating unnecessary repaints based on
      dirty rectangles/regions.
      
      no blurs       - avg 216.0 fps over 3 samples
      blur the group - avg  22.9 fps over 3 samples
      blur each txt  - avg   3.4 fps over 3 samples
      
      * Added the new benchmark to be tracked on the dashboard.
      f83fd9d4
  16. 01 Mar, 2019 2 commits
    • Alexandre Ardhuin's avatar
      Add missing trailing commas (#28673) · 387f8854
      Alexandre Ardhuin authored
      * add trailing commas on list/map/parameters
      
      * add trailing commas on Invocation with nb of arg>1
      
      * add commas for widget containing widgets
      
      * add trailing commas if instantiation contains trailing comma
      
      * revert bad change
      387f8854
    • liyuqian's avatar
      Make shader warm-up async so it can handle image (#28687) · c63dcf3b
      liyuqian authored
      ## Description
      
      This moves another 15-20ms from the animation jank of one of our important client to the startup latency. Unfortunately, this is probably not captured in our current benchmarks (presumably some other bottlenecks overshadow this shader compilation in the worst_frame benchmark). Considering that drawing images is such a common operation, maybe we should add one in the future to benchmark this.
      
      We need this PR to land soon for our client because this changes the API to return Future.
      
      ## Related Issues
      
      https://github.com/flutter/flutter/issues/813
      c63dcf3b
  17. 27 Feb, 2019 1 commit
  18. 23 Feb, 2019 1 commit
  19. 22 Feb, 2019 1 commit
    • liyuqian's avatar
      Shader warm up (#27660) · a44f174e
      liyuqian authored
      This patch adds a default shader warm up process which moves shader compilation from the animation time to the startup time. This also provides an extension for `runApp` so developers can customize the warm up process.
      
      This should reduce our worst_frame_rasterizer_time_millis from ~100ms to ~20-30ms for both flutter_gallery and complex_layout benchmarks. Besides, this should also have a significant improvement on 90th and 99th percentile time (50%-100% speedup in some cases, but I haven't tested them thoroughly; I'll let our device lab collect the data afterwards).
      
      The tradeoff the is the startup time (time to first frame). Our `flutter run --profile --trace-startup` seems to be a little noisy and I see about 100ms-200ms increase in that measurement for complex_layout and flutter_gallery. Note that this only happens on the first run after install or data wipe. Later the Skia persistent cache will remove the overhead.
      
      This also adds a cubic_bezier benchmark to test the custom shader warm up process.
      
      This should fix https://github.com/flutter/flutter/issues/813 (either by `defaultShaderWarmUp`, or a `customShaderWarmUp`).
      a44f174e
  20. 18 Dec, 2018 1 commit