- 28 Aug, 2015 1 commit
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Adam Barth authored
We're now using it at the widget layer for everything except scrolling and flinging.
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- 26 Aug, 2015 1 commit
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Hixie authored
This still leaves Flex and FlexDirection available. At some point once people have transitioned to Row/Column we should rename Flex to _Flex and stop reexporting FlexDirection from basic.dart.
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- 25 Aug, 2015 2 commits
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Collin Jackson authored
Also, add an example for the date picker
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Eric Seidel authored
SnackBar's crash if you fail to provide a showing bool. I tried to edit it in the framework, but this seemed easier for now. The snackbar still shows behind the keyboard unfortunately. https://github.com/domokit/sky_engine/issues/810 @collinjackson
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- 22 Aug, 2015 1 commit
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Adam Barth authored
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- 21 Aug, 2015 1 commit
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Adam Barth authored
Block -> BlockBody ScrollableBlock -> Block FixedHeightScrollable -> ScrollableWidgetList VariableHeightScrollable -> ScrollableMixedWidgetList BlockViewport -> MixedViewport
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- 11 Aug, 2015 3 commits
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Eric Seidel authored
Moved from Cards to Tiles and made the printing of the dates nicer by using some code from a Dart SDK example: https://github.com/dart-lang/sdk/blob/master/samples-dev/swarm/swarm_ui_lib/util/DateUtils.dart I also built a UserData class to help keep saving/sorting consistent as well as fixed the sort order to have most recent at the top. @abarth
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Eric Seidel authored
Now it wont crash on save, but it still doesn't display the error message in a snackbar and this also doesn't wire up the enter/go key to actually do anything. We'll need to implement performEditorAction on our InputConnection implementation to catch this key and pass it along to dart. Our Input control needs to get more powerful to handle things like this, including filtering of input. The code was crashing by triggering a bug in the SnackBar which didn't assert for actions, but crashed when they were not null. Partial fix for https://github.com/domokit/sky_engine/issues/543 @abarth
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Eric Seidel authored
Fixes https://github.com/domokit/sky_engine/issues/548 @collinjackson
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- 10 Aug, 2015 1 commit
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Eric Seidel authored
This required me wrapping the new Activity APIs as well as adding the missing pubspec.yaml @abarth
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- 08 Aug, 2015 1 commit
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Ian Fischer authored
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- 07 Aug, 2015 1 commit
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Eric Seidel authored
Unforutnately since Input won't show text if it doesn't start with a letter, this actually makes the experiance slightly worse, but this is definitely the right direction. @abarth
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- 04 Aug, 2015 1 commit
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James Robinson authored
This introduces the notion of event disposition and allows event targets (widgets and render objects) to consume events that should not be processed further. This is needed by the Switch component in the Drawer in the stocks example. The Switch is embedded in a DrawerItem. The Switch handles the gesture tap event to toggle its state and should handle pointer events to allow swiping and draw its own radial reaction. The DrawerItem also handles gesture taps to allow toggling the switch value when tapping anywhere on the drawer and to draw its own ink splash. When tapping on the switch, both the switch's render object and the DrawerItem's listener are in the event dispatch path. The Switch needs to signal in some fashion that it consumed the event so the DrawerItem does not also try to toggle the switch's state.
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- 28 Jul, 2015 2 commits
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Chinmay Garde authored
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Chinmay Garde authored
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- 24 Jul, 2015 2 commits
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Jim Simon authored
Converted demo launcher example to library Converted fitness example to library Converted hello world example to library Converted mine digger example to library Converted stocks example to library
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Collin Jackson authored
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- 22 Jul, 2015 1 commit
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Collin Jackson authored
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- 21 Jul, 2015 1 commit
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Adam Barth authored
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- 20 Jul, 2015 1 commit
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Collin Jackson authored
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- 16 Jul, 2015 1 commit
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Collin Jackson authored
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