1. 19 Jul, 2023 1 commit
  2. 17 Jul, 2023 1 commit
    • Michael Goderbauer's avatar
      Stand-alone widget tree with multiple render trees to enable multi-view rendering (#125003) · 6f09064e
      Michael Goderbauer authored
      This change enables Flutter to generate multiple Scenes to be rendered into separate FlutterViews from a single widget tree. Each Scene is described by a separate render tree, which are all associated with the single widget tree.
      
      This PR implements the framework-side mechanisms to describe the content to be rendered into multiple views. Separate engine-side changes are necessary to provide these views to the framework and to draw the framework-generated Scene into them.
      
      ## Summary of changes
      
      The details of this change are described in [flutter.dev/go/multiple-views](https://flutter.dev/go/multiple-views). Below is a high-level summary organized by layers.
      
      ### Rendering layer changes
      
      * The `RendererBinding` no longer owns a single `renderView`. In fact, it doesn't OWN any `RenderView`s at all anymore. Instead, it offers an API (`addRenderView`/`removeRenderView`) to add and remove `RenderView`s that then will be MANAGED by the binding. The `RenderView` itself is now owned by a higher-level abstraction (e.g. the `RawView` Element of the widgets layer, see below), who is also in charge of adding it to the binding. When added, the binding will interact with the `RenderView` to produce a frame (e.g. by calling `compositeFrame` on it) and to perform hit tests for incoming pointer events. Multiple `RenderView`s can be added to the binding (typically one per `FlutterView`) to produce multiple Scenes.
      * Instead of owning a single `pipelineOwner`, the `RendererBinding` now owns the root of the `PipelineOwner` tree (exposed as `rootPipelineOwner` on the binding). Each `PipelineOwner` in that tree (except for the root) typically manages its own render tree typically rooted in one of the `RenderView`s mentioned in the previous bullet. During frame production, the binding will instruct each `PipelineOwner` of that tree to flush layout, paint, semantics etc. A higher-level abstraction (e.g. the widgets layer, see below) is in charge of adding `PipelineOwner`s to this tree.
      * Backwards compatibility: The old `renderView` and `pipelineOwner` properties of the `RendererBinding` are retained, but marked as deprecated. Care has been taken to keep their original behavior for the deprecation period, i.e. if you just call `runApp`, the render tree bootstrapped by this call is rooted in the deprecated `RendererBinding.renderView` and managed by the deprecated `RendererBinding.pipelineOwner`.
      
      ### Widgets layer changes
      
      * The `WidgetsBinding` no longer attaches the widget tree to an existing render tree. Instead, it bootstraps a stand-alone widget tree that is not backed by a render tree. For this, `RenderObjectToWidgetAdapter` has been replaced by `RootWidget`.
      * Multiple render trees can be bootstrapped and attached to the widget tree with the help of the `View` widget, which internally is backed by a `RawView` widget. Configured with a `FlutterView` to render into, the `RawView` creates a new `PipelineOwner` and a new `RenderView` for the new render tree. It adds the new `RenderView` to the `RendererBinding` and its `PipelineOwner` to the pipeline owner tree.
      * The `View` widget can only appear in certain well-defined locations in the widget tree since it bootstraps a new render tree and does not insert a `RenderObject` into an ancestor. However, almost all Elements expect that their children insert `RenderObject`s, otherwise they will not function properly. To produce a good error message when the `View` widget is used in an illegal location, the `debugMustInsertRenderObjectIntoSlot` method has been added to Element, where a child can ask whether a given slot must insert a RenderObject into its ancestor or not. In practice, the `View` widget can be used as a child of the `RootWidget`, inside the `view` slot of the `ViewAnchor` (see below) and inside a `ViewCollection` (see below). In those locations, the `View` widget may be wrapped in other non-RenderObjectWidgets (e.g. InheritedWidgets).
      * The new `ViewAnchor` can be used to create a side-view inside a parent `View`. The `child` of the `ViewAnchor` widget renders into the parent `View` as usual, but the `view` slot can take on another `View` widget, which has access to all inherited widgets above the `ViewAnchor`. Metaphorically speaking, the view is anchored to the location of the `ViewAnchor` in the widget tree.
      * The new `ViewCollection` widget allows for multiple sibling views as it takes a list of `View`s as children. It can be used in all the places that accept a `View` widget.
      
      ## Google3
      
      As of July 5, 2023 this change passed a TAP global presubmit (TGP) in google3: tap/OCL:544707016:BASE:545809771:1688597935864:e43dd651
      
      ## Note to reviewers
      
      This change is big (sorry). I suggest focusing the initial review on the changes inside of `packages/flutter` first. The majority of the changes describe above are implemented in (listed in suggested review order):
      
      * `rendering/binding.dart`
      * `widgets/binding.dart`
      * `widgets/view.dart`
      * `widgets/framework.dart`
      
      All other changes included in the PR are basically the fallout of what's implemented in those files. Also note that a lot of the lines added in this PR are documentation and tests.
      
      I am also very happy to walk reviewers through the code in person or via video call, if that is helpful.
      
      I appreciate any feedback.
      
      ## Feedback to address before submitting ("TODO")
      6f09064e
  3. 14 Jul, 2023 1 commit
  4. 06 Jul, 2023 1 commit
  5. 21 Jun, 2023 1 commit
    • Yegor's avatar
      [framework,web] add FlutterTimeline and semantics benchmarks that use it (#128366) · 07772a3d
      Yegor authored
      ## FlutterTimeline
      
      Add a new class `FlutterTimeline` that's a drop-in replacement for `Timeline` from `dart:developer`. In addition to forwarding invocations of `startSync`, `finishSync`, `timeSync`, and `instantSync` to `dart:developer`, provides the following extra methods that make is easy to collect timings for code blocks on a frame-by-frame basis:
      
      * `debugCollect()` - aggregates timings since the last reset, or since the app launched.
      * `debugReset()` - forgets all data collected since the previous reset, or since the app launched. This allows clearing data from previous frames so timings can be attributed to the current frame.
      * `now` - this was enhanced so that it works on the web by calling `window.performance.now` (in `Timeline` this is a noop in Dart web compilers).
      * `collectionEnabled` - a field that controls whether `FlutterTimeline` stores timings in memory. By default this is disabled to avoid unexpected overhead (although the class is designed for minimal and predictable overhead). Specific benchmarks can enable collection to report to Skia Perf.
      
      ## Semantics benchmarks
      
      Add `BenchMaterial3Semantics` that benchmarks the cost of semantics when constructing a screen full of Material 3 widgets from nothing. It is expected that semantics will have non-trivial cost in this case, but we should strive to keep it much lower than the rendering cost. This is the case already. This benchmark shows that the cost of semantics is <10%.
      
      Add `BenchMaterial3ScrollSemantics` that benchmarks the cost of scrolling a previously constructed screen full of Material 3 widgets. The expectation should be that semantics will have trivial cost, since we're just shifting some widgets around. As of today, the numbers are not great, with semantics taking >50% of frame time, which is what prompted this PR in the first place. As we optimize this, we want to see this number improve.
      07772a3d
  6. 08 Jun, 2023 1 commit
    • Michael Goderbauer's avatar
      Move RenderObjectElement.updateChildren to Element (#128458) · 83af9433
      Michael Goderbauer authored
      This method lived on RenderObjectElement because traditionally, it would be the only one that had to deal with multiple children. The method itself has nothing RenderObjectElement specific, though, and can also be used by any other Element subclass that has multiple children. We are introducing one of those in the near future to handle multiple top-level views.
      
      This is a straight up copy&paste move, no changes have been applied to the code itself.
      83af9433
  7. 16 May, 2023 1 commit
    • Ian Hickson's avatar
      Make SlottedMultiChildRenderObjectWidgetMixin a concrete class (#126108) · 027bb844
      Ian Hickson authored
      This is a proof of concept for renaming SlottedMultiChildRenderObjectWidgetMixin to SlottedMultiChildRenderObjectWidget and making it a concrete class.
      
      I also made SlottedContainerRenderObjectMixin generic instead of being specialized to RenderBox.
      
      I don't think this is something we can easily automigrate, but we may not need to, I don't know how common this is...
      027bb844
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    • Vyacheslav Egorov's avatar
      Use persistent hash map to store _inheritedWidgets (#107068) · 81300293
      Vyacheslav Egorov authored
      * Use persistent hash map to store _inheritedWidgets
      
      Instead of using a HashMap and copying it down the tree
      which leads to quadratic time and space complexity
      use a persistent data structure which can amortize
      the cost by sharing parts of the structure.
      
      The data shows HAMT based PersistentHashMap to be
      5-10x faster for building _inheritedWidgets and
      considerably more space effecient (e.g. bringing
      amount of memory allocated when constructing
      _inheritedWidgets in a tree with 150 InheritedWidget
      down to 70Kb from 970Kb).
      
      PersistentHashMap is slower than HashMap for
      access: 2-3x in relative terms, but in absolute
      terms we are only talking about ~0.2ns slow down
      per access and various app benchmarks we run have
      have not revealed any significant regressions.
      81300293