- 27 Nov, 2019 1 commit
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Ian Hickson authored
* Update project.pbxproj files to say Flutter rather than Chromium Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright. * Update the copyright notice checker to require a standard notice on all files * Update copyrights on Dart files. (This was a mechanical commit.) * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine. Some were already marked "The Flutter Authors", not clear why. Their dates have been normalized. Some were missing the blank line after the license. Some were randomly different in trivial ways for no apparent reason (e.g. missing the trailing period). * Clean up the copyrights in non-Dart files. (Manual edits.) Also, make sure templates don't have copyrights. * Fix some more ORGANIZATIONNAMEs
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- 05 Sep, 2019 2 commits
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Jonah Williams authored
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Dan Field authored
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- 19 Aug, 2019 1 commit
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Jenn Magder authored
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- 09 Jul, 2019 1 commit
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Jenn Magder authored
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- 20 Jun, 2019 1 commit
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Jenn Magder authored
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- 12 Jun, 2019 1 commit
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Jenn Magder authored
Change Xcode project developmentRegion to 'en' and plist CFBundleDevelopmentRegion to DEVELOPMENT_LANGUAGE (#34293)
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- 10 Jun, 2019 1 commit
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Jenn Magder authored
Disable CocoaPods input and output paths in Xcode build phase and adopt new Xcode build system (#34167) Updates the Podfile template to use the CocoaPod disable_input_output_paths installation option which prevents the [CP] Embed Pods Frameworks build phase from outputting the Flutter.framework files.
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- 04 Jun, 2019 3 commits
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Jenn Magder authored
Revert "Disable CocoaPods input and output paths in Xcode build phase and adopt new Xcode build system (#33852)" (#33882) This reverts commit d053fe5c.
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Jenn Magder authored
Disable CocoaPods input and output paths in Xcode build phase and adopt new Xcode build system (#33852) Updates the Podfile template to use the CocoaPod disable_input_output_paths installation option which prevents the [CP] Embed Pods Frameworks build phase from outputting the Flutter.framework files.
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Jenn Magder authored
Revert "Disable CocoaPods input and output paths in Xcode build phase and adopt new Xcode build system (#33684)" This reverts commit ef792fc3.
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- 03 Jun, 2019 1 commit
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Jenn Magder authored
Disable CocoaPods input and output paths in Xcode build phase and adopt new Xcode build system (#33684) Updates the Podfile template to use the CocoaPod disable_input_output_paths installation option which prevents the [CP] Embed Pods Frameworks build phase from outputting the Flutter.framework files.
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- 22 Jan, 2019 1 commit
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Dan Field authored
* move flutter_assets to App.framework * Roll engine to 05fee4eeee0ff6b219b1fcc394371e5f6963cc46 05fee4eee Update default flutter_assets path for iOS embedding (flutter/engine#7518) 02205db01 Roll src/third_party/skia 5d052dac3ac1..02738a86e5fd (4 commits) (flutter/engine#7541) af907c074 Roll src/third_party/skia 5c7a3ac0e214..5d052dac3ac1 (7 commits) (flutter/engine#7540) dde286673 IWYU to get SkFontMetrics (flutter/engine#7539)
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- 17 Jan, 2019 1 commit
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- 16 Jan, 2019 1 commit
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Dan Field authored
* move flutter_assets to App.framework * remove flutter_assets references from all pbxproj files checked in
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- 15 Nov, 2018 1 commit
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xster authored
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- 06 Nov, 2018 2 commits
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Jonah Williams authored
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Jonah Williams authored
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- 31 Oct, 2018 1 commit
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Dan Field authored
* Use Xcode build configurations to drive Flutter build mode * Proper check wrt local_engine, print error if profile mode misisng * Remove unused code, update tests, fix template problem, update warning * fix up warning * add explanatory dev comment * fix whitespace * missing words, change lambda arrow to function body * error indentation * Test early exits for xcode_backend.sh * only on macOS, use right test * Update error messages * case insensitive compare for build config * Update gallery podfile * update projects to add profile configuration * make compatible with flavors * add missing plist files * add FLUTTER_FRAMEWORK_DIR back, set swift version for profile, tell Podfile about profile
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- 30 Oct, 2018 2 commits
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Dan Field authored
* Use Xcode build configurations to drive Flutter build mode * Proper check wrt local_engine, print error if profile mode misisng * Remove unused code, update tests, fix template problem, update warning * fix up warning * add explanatory dev comment * fix whitespace * missing words, change lambda arrow to function body * error indentation * Test early exits for xcode_backend.sh * only on macOS, use right test * Update error messages * case insensitive compare for build config * Update gallery podfile * update projects to add profile configuration * make compatible with flavors * add missing plist files
- 19 Jul, 2018 1 commit
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Chris Bracken authored
Generated.xcconfig is only required at build time for iOS apps. In the flutter create project template and example apps, Generated.xcconfig was previously marked as a resource to be bundled into the built app.
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- 28 Jun, 2018 2 commits
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Sigurd Meldgaard authored
This reverts commit 8be198d8 that broke the build.
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Sigurd Meldgaard authored
Add iOS module template This will enable integration of flutter-views into existing iOS project.
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- 15 May, 2018 1 commit
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Michael Goderbauer authored
... so the tree doesn't become dirty just by building it.
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- 07 May, 2018 1 commit
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Chris Bracken authored
Build universal armv7+arm64 binary for iOS now that our tooling supports it.
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- 14 Feb, 2018 1 commit
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xster authored
* Let the gallery bundle Id ephemerally change to io.flutter.demo.gallery before deploying * add a comment
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- 31 Jan, 2018 1 commit
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xster authored
* first round fastlane working on Android * clean up and start ios * Partial iOS * Got a fastfile that works on iOS * Finalize Android push instructions * Finalize instructions for iOS * Extra cleanup and optipng * Disable readme autogen and add a default readme
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- 30 Jan, 2018 1 commit
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xster authored
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- 20 Dec, 2017 1 commit
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Michael Goderbauer authored
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- 18 Dec, 2017 1 commit
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Sarah Zakarias authored
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- 16 Dec, 2017 1 commit
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xster authored
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- 05 Dec, 2017 1 commit
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xster authored
* Make drawer demo header not scroll * Add test for gallery drawer demo and fix user accounts drawer header overflow
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- 28 Nov, 2017 1 commit
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xster authored
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- 03 Nov, 2017 1 commit
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xster authored
* Built first tab * Small additions * started tab 3 * Need color arithmetics * tab 2 built * finalize * lint and tests * review * Reapply docs after rebase * use color.computeLuminance * linter * nit
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- 02 Nov, 2017 1 commit
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5u3it authored
Adds `Scaffold#endDrawer` property to supply a second drawer to a Scaffold.
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- 09 May, 2017 1 commit
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Sarah Zakarias authored
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- 05 May, 2017 1 commit
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Chris Bracken authored
Enable plugin infra for both iOS and Android post-#9791.
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- 02 May, 2017 1 commit
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Chris Bracken authored
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- 23 Mar, 2017 1 commit
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Chris Bracken authored
**THIS IS A BREAKING CHANGE.** See below for migration steps for existing projects. Previously, Flutter app code was built as a raw dylib on iOS. Dynamic libraries outside of a framework bundle are not supported on iOS, except for the system Swift libraries provided by Xcode. See: https://developer.apple.com/library/content/technotes/tn2435/_index.html#//apple_ref/doc/uid/DTS40017543-CH1-TROUBLESHOOTING_BUNDLE_ERRORS-EMBEDDED__DYLIB_FILES * Migrates Xcode build from app.dylib to App.framework * Migrates flutter create template * Migrates example projects Migration steps for existing projects ===================================== The following steps should be taken from the root of your Flutter project: 1. Edit `ios/.gitignore`: add `/Flutter/App.framework` on a new line. 2. In the Xcode project navigator, remove `app.dylib` from the Flutter folder. Delete this file from the `ios/Flutter` directory in your project. 3. Run a build to generate `ios/Flutter/App.framework`. From the command line, run `flutter build ios`. If you have not configured app signing in Xcode, an alternative method is to open the simulator, then run `flutter run -d iP`. 4. In the Xcode project navigator, select the `Runner` project. In the project settings that are displayed in the main view, ensure that the `Runner` target is selected. You can verify this by exposing the sidebar using the [| ] icon in the upper-left corner of the main view. 5. Select the *General* tab in the project settings. Under the *Embedded Binaries* section, click '+' to add `App.framework`. In the sheet that drops down, click the *Add Other...* button. Navigate to the `ios/Flutter` directory and select `App.framework`. Click *Open*. In the sheet that drops down, select *Create folder references*, then click *Finish*. 6. In the project settings, verify that `App.framework` has been added to the *Embedded Binaries* and *Linked Frameworks and Libraries* lists. 7. In the Xcode project navigator, drag `App.framework` under the Flutter folder. 8. In the Xcode project navigator, select `Flutter` then from the *File* menu, select *Add Files to "Runner"...*. Navigate to the `ios/Flutter` directory, select `AppFrameworkInfo.plist` and click the *Add* button. 9. From the command line, in your project directory, run `flutter build clean`, then `flutter run`. At this point your project should be fully migrated.
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