- 08 Sep, 2015 1 commit
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Adam Barth authored
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- 28 Aug, 2015 1 commit
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Adam Barth authored
We're now using it at the widget layer for everything except scrolling and flinging.
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- 26 Aug, 2015 1 commit
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Hixie authored
This still leaves Flex and FlexDirection available. At some point once people have transitioned to Row/Column we should rename Flex to _Flex and stop reexporting FlexDirection from basic.dart.
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- 21 Aug, 2015 1 commit
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Adam Barth authored
Fixes #743
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- 19 Aug, 2015 1 commit
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Hans Muller authored
- PageableList extends ScrollableList One fixed width or height item is visible and centered at a time. Fling and drag gestures scroll to the next/previous item. - Scrollable.scrollTo(), Scrollable.scrollBy(), ensureWidgetIsVisible() API changed The named animation parameter for these methods was replaced by duration and curve. All of the methods now return a Future. The Future completes when the scroll does. This change eliminates the need for Scrollable to temporarily take ownership of a ValueAnimation object (see #645). - Using Future.then() instead of an AnimationPerformance status listener In ensure_visible.dart _handleTap() uses ensureWidgetIsVisible() to center the card roughly as before and then. When the implicit scroll animation is complete, it changes the centered card's label font. The change is made when the Future returned by ensureWidgetIsVisible() completes. - FixedHeightScrollable's itemHeight parameter is now itemExtent If scrollDirection is ScrollDirection.vertical (the default) then itemExtent should be the height of each item; otherwise it should be the width of each item. Replaced _velocityForFlingGesture() in scrollable.dart with Scrollable._eventVelocity() The original version clamped pixels/ms against pixels/sec constants. The new version also deals with scrollDirection. - Plumbed scrollDirection though FixedHeightScrollable and ScrollableList Both classes should now support horizontal scrolling.
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- 18 Aug, 2015 1 commit
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Adam Barth authored
These properties should apply to foreground images as well as background images. Also, rename these types from BackgroundFit and BackgroundRepeat because they apply to things other than backgrounds.
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- 10 Aug, 2015 1 commit
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Ian Fischer authored
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- 08 Aug, 2015 1 commit
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Ian Fischer authored
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- 04 Aug, 2015 1 commit
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James Robinson authored
This introduces the notion of event disposition and allows event targets (widgets and render objects) to consume events that should not be processed further. This is needed by the Switch component in the Drawer in the stocks example. The Switch is embedded in a DrawerItem. The Switch handles the gesture tap event to toggle its state and should handle pointer events to allow swiping and draw its own radial reaction. The DrawerItem also handles gesture taps to allow toggling the switch value when tapping anywhere on the drawer and to draw its own ink splash. When tapping on the switch, both the switch's render object and the DrawerItem's listener are in the event dispatch path. The Switch needs to signal in some fashion that it consumed the event so the DrawerItem does not also try to toggle the switch's state.
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- 03 Aug, 2015 1 commit
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Adam Barth authored
Now you can import 'package:sky/widgets.dart' to get all the widgets.
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- 30 Jul, 2015 1 commit
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Adam Barth authored
We ended up with a bunch of different scrollable widgets and it was confusing. This CL moves them all into one library to make them easier to find.
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- 28 Jul, 2015 2 commits
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Chinmay Garde authored
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Chinmay Garde authored
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- 24 Jul, 2015 1 commit
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Jim Simon authored
Converted demo launcher example to library Converted fitness example to library Converted hello world example to library Converted mine digger example to library Converted stocks example to library
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- 22 Jul, 2015 1 commit
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Hixie authored
This fixes some theoretical bugs whereby we were using hashCode to try to get unique keys for objects, but really we wanted object identity. It also lays the groundwork for a new GlobalKey concept. I tried to keep the impact on the code minimal, which is why the "Key" constructor is actually a factory that returns a StringKey. The code has this class hierarchy: ``` KeyBase | Key--------------+---------------+ | | | StringKey ObjectKey UniqueKey ``` ...where the constructors are Key and Key.stringify (StringKey), Key.fromObjectIdentity (ObjectKey), and Key.unique (UniqueKey). We could instead of factory methods use regular constructors with the following hierarchy: ``` KeyBase | LocalKey---------+---------------+ | | | Key ObjectIdentityKey UniqueKey ``` ...with constructors Key, Key.stringify, ObjectIdentityKey, and UniqueKey, but I felt that that was maybe a more confusing hierarchy. I don't have a strong opinion on this.
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- 21 Jul, 2015 1 commit
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Hixie authored
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- 20 Jul, 2015 1 commit
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Collin Jackson authored
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- 16 Jul, 2015 1 commit
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Collin Jackson authored
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