- 26 Apr, 2016 1 commit
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Adam Barth authored
Wait until the end of the microtask to tell gesture recognizers that they've won in the gesture arena. This lets recognizers dispose reject themselves at arbitrary times without triggering gestures in awkward call stacks. Fixes #3183
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- 22 Apr, 2016 1 commit
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Ian Hickson authored
The old names were getting silly and started stepping on valuable namespace. The new names are consistent and clear.
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- 14 Mar, 2016 1 commit
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Hixie authored
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- 12 Mar, 2016 1 commit
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Adam Barth authored
Also, change the keys to be explicitly pointer ids. Fixes #202
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- 25 Feb, 2016 1 commit
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Adam Barth authored
There's no reason to make clients supply a PointerRounter and a GestureArena when constructing gesture recognizers. These objects are statics and the gesture recognizers can just grab them directly. Also, remove the callback constructor arguments. Almost no code used them. Instead, people seem to prefer using the `..` operator to set callbacks on the recognizers. Removing the arguments removes a bunch of boilerplate.
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- 16 Dec, 2015 1 commit
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Ian Hickson authored
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- 14 Dec, 2015 1 commit
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Ian Hickson authored
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- 05 Dec, 2015 1 commit
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Ian Hickson authored
Instead of PointerInputEvent having a "type" field, we now have a different class for each pointer type. This has ripple effects throughout the system. I also did code cleanup in affected files while I was there.
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- 04 Nov, 2015 1 commit
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Hixie authored
Document the Gesture Detector constants. Remove kEdgeSlop since it's obsolete on Android. Add a test that verifies that when the first tap is canceled, the second tap can become the first tap of a subsequent two-tap sequence.
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- 26 Oct, 2015 1 commit
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Kris Giesing authored
Don't use a timeout to cancel tap tracking. Track only one primary pointer and ignore non-primary pointers. Update tests to reflect desired behaviors. Fixes #1779, #1780, #1781.
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- 22 Oct, 2015 1 commit
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Kris Giesing authored
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- 20 Oct, 2015 1 commit
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Kris Giesing authored
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