- 04 Mar, 2017 1 commit
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Chris Bracken authored
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- 21 Feb, 2017 1 commit
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Alexandre Ardhuin authored
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- 05 Jan, 2017 1 commit
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Adam Barth authored
We didn't end up using this mechanism.
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- 26 Sep, 2016 1 commit
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Ian Hickson authored
This requires all AnimationController objects to be given a TickerProvider, a class that can create the Ticker. It also provides some nice mixins for people who want to have their State provide a TickerProvider. And a schedulerTickerProvider for those cases where you just want to see your battery burn. Also, we now enforce destruction order for elements.
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- 15 Sep, 2016 1 commit
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Dragoș Tiselice authored
Fixes #4618.
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- 08 Jun, 2016 1 commit
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Ian Hickson authored
Also, make sure that the parent is notified when they change. Fixes #2298
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- 31 May, 2016 1 commit
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Ian Hickson authored
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- 12 May, 2016 1 commit
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pq authored
It's safe to remove the unneeded `void`s from setters since the blocking issues in the `always_declare_return_types` lint have been fixed (https://github.com/dart-lang/linter/). We can also safely flip the bit on `avoid_return_types_on_setters`.
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- 28 Apr, 2016 1 commit
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Adam Barth authored
Cassowary doesn't have any additional dependencies and this simplifies things. Fixes #2442
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- 12 Apr, 2016 1 commit
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Ian Hickson authored
This also shrinks the width of the error messages a bit because now that we use 'package:' URLs the stacks are a bit narrower.
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- 11 Apr, 2016 1 commit
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Ian Hickson authored
I ran into a case where I was setting minHeight=∞ and then calling layout() with that constraint, which is all kinds of bad. To try to catch this earlier, this patch now provides a way to catch constraints that are requiring infinite values. We don't _always_ check this because there are valid uses for BoxConstraints.biggest, e.g. as an additionalConstraint.
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- 29 Mar, 2016 1 commit
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Adam Barth authored
Adds some names for common FractionalOffset values.
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- 21 Mar, 2016 1 commit
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Ian Hickson authored
Also misc cleanup: - reorder members to be more consistent and fit the style guide - remove use of _Pair - made Variable.applyUpdate and Variable.owner public - added docs to Priority, tweaked the code a bit - added some docs to Result - removed the internal-error Result (replaced with asserts) - removed unused Results - made Result const - merged some files together since they had used privates a lot I'm sorry this is completely unreviewable. I did the move from `lib/*` to `lib/src/*` first, then did the `part`-to-`import` change, and then found out how many of the files involved privates, which I wasn't expecting. I can redo this as multiple commits if that would make it easier to review.
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- 14 Mar, 2016 1 commit
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Hixie authored
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- 13 Mar, 2016 1 commit
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Adam Barth authored
* justifyContent -> mainAxisAlignment * alignItems -> crossAxisAlignment * FlexJustifyContent -> MainAxisAlignment * FlexAlignItems -> CrossAxisAlignment Fixes #231
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- 12 Mar, 2016 1 commit
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Adam Barth authored
Fixes #1382
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- 24 Feb, 2016 1 commit
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Adam Barth authored
Now we just have one TextSpan class that handles both simple strings, trees of children, and styling both. This approach simplifies the interface for most clients. This patch also removes StyledText, which was weakly typed and tricky to use correctly. The replacement is RichText, which is strongly typed and uses TextSpan.
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- 16 Feb, 2016 1 commit
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Adam Barth authored
This object represents a rect the auto-layout system.
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- 15 Feb, 2016 2 commits
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Adam Barth authored
This patch makes it easier to use the auto layout API: * We no longer use operator== because that requires an ugly cast by the API user. * Also, "leftEdge" is now just "left" for less verbosity. * AutoLayoutChild not implies its key from the AutoLayoutParam object. * We now correctly layout every child of a RenderAutoLayout object even if the solver doesn't flush any updates to that child.
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Adam Barth authored
This patch teaches the widget framework how to use Cassowary-based autolayout. To integrate autolayout with widgets, I had to refactor how RenderAutoLayout worked a bit. Now RenderAutoLayout follows the same delegate pattern we use for custom paint and custom layout.
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- 14 Feb, 2016 2 commits
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Adam Barth authored
Previously, hello_world.dart was an interactive circle. I've moved that to touch_input.dart. We should eventually harmonize the touch input examples at all the layers.
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Adam Barth authored
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- 13 Feb, 2016 1 commit
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Adam Barth authored
Our examples have been growing organically over time. This patch cleans them up to illustrate specific aspects of Flutter.
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