1. 17 May, 2016 1 commit
  2. 22 Apr, 2016 1 commit
  3. 14 Mar, 2016 1 commit
  4. 25 Feb, 2016 2 commits
    • Adam Barth's avatar
      Remove PointerRouter and GestureArena arguments · 4b1a9ff1
      Adam Barth authored
      There's no reason to make clients supply a PointerRounter and a
      GestureArena when constructing gesture recognizers. These objects are
      statics and the gesture recognizers can just grab them directly.
      
      Also, remove the callback constructor arguments. Almost no code used
      them. Instead, people seem to prefer using the `..` operator to set
      callbacks on the recognizers. Removing the arguments removes a bunch of
      boilerplate.
      4b1a9ff1
    • Hixie's avatar
      Just-in-time mutations of GestureDetector · 0df3730d
      Hixie authored
      This allows us to adjust exactly which gestures we're listening for
      during layout, which I'll use to kill a SizeObserver.
      0df3730d
  5. 11 Feb, 2016 1 commit
    • Hixie's avatar
      Provide a Draggable that starts on drag · 8e279f32
      Hixie authored
      This lets it cooperate with other gestures like tap.
      
      The way I implemented this was to refactor the entire Draggable gesture
      logic to use a new kind of gesture detector called
      MultiDragGestureRecognizer. It works a bit like
      MultiTapGestureRecognizer but for drags.
      
      Also some tweaks to the velocity estimator.
      8e279f32
  6. 14 Dec, 2015 1 commit
  7. 10 Dec, 2015 1 commit
  8. 05 Dec, 2015 1 commit
    • Ian Hickson's avatar
      PointerInput refactor · f1625556
      Ian Hickson authored
      Instead of PointerInputEvent having a "type" field, we now have a
      different class for each pointer type.
      
      This has ripple effects throughout the system.
      
      I also did code cleanup in affected files while I was there.
      f1625556
  9. 05 Nov, 2015 1 commit
    • Hixie's avatar
      Make Draggable use gestures · 255ed0b9
      Hixie authored
      Draggable is now itself a gesture arena member. This means it won't
      conflict with other gesture recognisers in the same path.
      
      This also allows variants of Draggable that are triggered by other
      gestures.
      
      Also, some cleanup of DoubleTapGestureRecognizer, GestureDetector, and
      PrimaryPointerGestureRecognizer.
      
      Also, make MultiTapGestureRecognizer support a timeout for longpress.
      
      Also, make Draggable data be typed.
      
      Also, hide warnings about constructor warnings for now. Analyzer doesn't
      support them yet. (Have to do this on a per-line basis)
      
      Directions for future research:
       - animating the avatar (enter/exit transitions)
       - interaction with the navigator (canceling a drag on page navigation, etc)
       - double-tap draggable
      255ed0b9
  10. 04 Nov, 2015 2 commits
    • Hixie's avatar
      Gesture class hierarchy tune-up · ba3f60f8
      Hixie authored
      Make all the *GestureRecognizer classes inherit from a class called
      GestureRecognizer. Give the old GestureRecognizer a name that is more
      precise about its purpose. Remove the members of GestureArenaMember that
      aren't used by GestureArenas.
      ba3f60f8
    • Hixie's avatar
      Fix double tap constants, add a doubletap test · 7925e060
      Hixie authored
      Document the Gesture Detector constants.
      
      Remove kEdgeSlop since it's obsolete on Android.
      
      Add a test that verifies that when the first tap is canceled, the second
      tap can become the first tap of a subsequent two-tap sequence.
      7925e060
  11. 03 Nov, 2015 4 commits
  12. 27 Oct, 2015 3 commits
  13. 26 Oct, 2015 2 commits
  14. 23 Oct, 2015 2 commits
  15. 20 Oct, 2015 1 commit
  16. 13 Oct, 2015 1 commit
  17. 10 Oct, 2015 2 commits
  18. 09 Oct, 2015 2 commits
  19. 03 Oct, 2015 3 commits
    • Adam Barth's avatar
      RenderInkWell should use gestures · cf889934
      Adam Barth authored
      After this patch, InkWell is driven by gesture recognizers, which lets us
      cleanly cancel splashes when the user actually scrolls.
      
      I've also refactored all the clients of InkWell to use InkWell to detect
      gestures instead of wrapping InkWell in a GestureDetector.
      
      Fixes #1271
      cf889934
    • Adam Barth's avatar
      Clean up some style in GestureDetector · 426ce937
      Adam Barth authored
       * Rename GestureTapListener (and friends) To GestureTapCallback to match the
         other gesture callbacks.
       * Replace "ensureFoo" pattern with ??= operator.
      426ce937
    • Kris Giesing's avatar
      Fix #1471 Add double tap gesture · c9986651
      Kris Giesing authored
      c9986651
  20. 17 Sep, 2015 1 commit
    • Adam Barth's avatar
      Create gestures.dart · 41b8ffd6
      Adam Barth authored
      This patch is part of a sequence of patches towards fewer top-level libraries.
      In this patch, the gesture libraries are combined into one gestures.dart
      library.
      41b8ffd6
  21. 28 Aug, 2015 2 commits