1. 22 Feb, 2016 1 commit
    • Adam Barth's avatar
      Remove ThemeData.primarySwatch · 2c2fa238
      Adam Barth authored
      In the dark theme, there isn't really a primary swatch, so this API was
      a sandtrap. Instead, be explicit about the colors we need for various
      widgets in the theme.
      
      Fixes #1277
      2c2fa238
  2. 17 Feb, 2016 1 commit
  3. 13 Feb, 2016 2 commits
  4. 12 Feb, 2016 1 commit
    • Hixie's avatar
      SizeObserver crusade: snap alignment · fd7be69d
      Hixie authored
      Remove the SizeObserver you need to use snap alignment in lists by
      having the lists provide the size themselves in the callback.
      
      Also, remove snapAlignmentOffset since we couldn't figure out how to
      explain it and it's not really needed.
      fd7be69d
  5. 11 Feb, 2016 4 commits
    • Hixie's avatar
      Provide a Draggable that starts on drag · 8e279f32
      Hixie authored
      This lets it cooperate with other gestures like tap.
      
      The way I implemented this was to refactor the entire Draggable gesture
      logic to use a new kind of gesture detector called
      MultiDragGestureRecognizer. It works a bit like
      MultiTapGestureRecognizer but for drags.
      
      Also some tweaks to the velocity estimator.
      8e279f32
    • Jason Simmons's avatar
    • Ian Hickson's avatar
      Clean up imports and exports. · a94999ba
      Ian Hickson authored
      Each layer is supposed to reexport the parts of the previous layer
      that are part of its API.
      
      - In painting.dart, export from dart:ui all the Canvas-related APIs
        that make sense to be used at higher levels, e.g. PaintingStyle.
      
      - Delete painting/shadows.dart. It was dead code.
      
      - In rendering/object.dart, export all of painting.dart.
      
      - In widgets/basic.dart, export all of painting.dart and
        animation.dart. Some classes in animation/ are renamed to make this
        less disruptive and confusing to the namespace.
      
      - Split out Stocks back into an import model rather than a part model,
        so that it's easier to manage its dependencies on a per-file basis.
      
      - Move Ticker to scheduler library.
      
      - Remove as many redundant imports as possible now.
      
      - Some minor nit picking cleanup in various files.
      a94999ba
    • Adam Barth's avatar
      f4d784dc
  6. 09 Feb, 2016 2 commits
  7. 08 Feb, 2016 1 commit
  8. 05 Feb, 2016 1 commit
  9. 03 Feb, 2016 1 commit
  10. 29 Jan, 2016 1 commit
  11. 27 Jan, 2016 2 commits
  12. 26 Jan, 2016 2 commits
  13. 22 Jan, 2016 1 commit
  14. 20 Jan, 2016 5 commits
    • Adam Barth's avatar
      Remove Performance and AnimatedValue · b988a875
      Adam Barth authored
      This patch removes Performance and AnimationValue now that we've ported the
      framework over to AnimationController and Tween. This patch also cleans up the
      names of the AnimationController classes now that they don't have to avoid
      conflicts with the old animation API. Specifically, I've made the following
      renames:
      
       * Animated -> Animation
       * Evaluatable -> Animatable
       * PerformanceStatus -> AnimationStatus
      
      This patch is just renames and moving code around. There aren't any changes in
      behavior.
      b988a875
    • Adam Barth's avatar
      AnimatedBuilder should have a child · d25951c5
      Adam Barth authored
      Providing a pre-built child is more efficient because we don't need to rebuild
      the child every tick of the animation.
      d25951c5
    • Adam Barth's avatar
      Move Scaffold over to using AnimationController · 0b098ee2
      Adam Barth authored
      Also, clean up the class hierarchy for AnimationController now that
      we've renamed progress to value. That means everything in the hierarchy
      now has a value, include Watchable. This patch renames Watchable to
      Animated<T>, which lets us use that type almost everywhere.
      
      I've added some ducktape to modal bottom sheets to avoid having to
      refactor all of Navigator to use AnimationController. I'll remove the
      ducktape in the next patch.
      0b098ee2
    • Hans Muller's avatar
      Revised Material Gallery demo · 3f0cca02
      Hans Muller authored
      3f0cca02
    • Adam Barth's avatar
      Port examples to the new animation API · fc978c1a
      Adam Barth authored
      These now use Animation and AnimationController instead of PerformanceView and
      Performance.
      fc978c1a
  15. 19 Jan, 2016 1 commit
    • Adam Barth's avatar
      Introduce Tween and the new animation API · bc20871c
      Adam Barth authored
      This patch removes state from the animation system, which was causing problems
      as we were scaling the use of animated values.
      
      Now the "tween" objects are stateless and can watch animations, which creates a
      new object that holds both the tween and the animation instead of mutating the
      tween every tick of the animation.
      
      This patch ports one client as a proof-of-concept.
      
      Fixes #215
      bc20871c
  16. 15 Jan, 2016 1 commit
  17. 12 Jan, 2016 4 commits
  18. 11 Jan, 2016 2 commits
  19. 06 Jan, 2016 3 commits
  20. 05 Jan, 2016 1 commit
    • Adam Barth's avatar
      Introduce ScrollableList2 · 99bca282
      Adam Barth authored
      ScrollableList2 uses the same pattern as ScrollableGrid, which requires the
      client to allocate widgets for every list item but doesn't inflate them unless
      they're actually needed for the view. It improves on the original
      ScrollableList by not requiring a rebuild of the whole visible portion of the
      list when scrolling. In fact, small scrolls can often be handled entirely by
      repainting.
      99bca282
  21. 04 Jan, 2016 1 commit
    • Adam Barth's avatar
      Add support for scrollable grids · 6106fa9d
      Adam Barth authored
      We now support (vertically) scrollable grids with viewporting. If the
      scroll doesn't reveal any new rows, we execute the scroll with a repaint
      (i.e., no layout). If the scroll reveals a new row, we trigger a layout
      to change the set of materialized children in the viewport.
      6106fa9d
  22. 02 Jan, 2016 1 commit
    • Adam Barth's avatar
      Generalize grid layout · 46a178dc
      Adam Barth authored
      This patch make grid layout much more flexible. The behavior is factored
      out into a GridDelegate that's modeled after the custom layout
      delegates. The patch includes a MaxTileWidthGridDelegate that implements
      the old behavior and a FixedColumnCountGridDelegate that implements a
      grid layout with a fixed number of columns.
      
      Fixes #1048
      46a178dc
  23. 14 Dec, 2015 1 commit