- 02 Oct, 2015 12 commits
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Hixie authored
This is probably a sign that you're using fn2 still.
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Viktor Lidholt authored
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Viktor Lidholt authored
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Ian Hickson authored
Groundwork for heroes transition in Stocks app
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Hixie authored
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Hixie authored
Identify specific parts of a Stock row with a Global Key that can be regenerated later, and pass that key back to event handlers so they can use them to do the transition.
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Andrew Wilson authored
Add fast-out-slow-in Material-Design-style curve.
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Ian Hickson authored
Draggable offsets and fix default drag feedback
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Adam Barth authored
GlobalKeys should preserve state across tree mutations
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Hixie authored
You can now set an offset that will be used for the hit testing for drops. (It doesn't move the feedback by default; use a Transform for that.) I also made the default feedback not be Opacity 0.5 always.
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Ian Hickson authored
FractionallySizedBox
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Adam Barth authored
This patch causes widgets with global keys to drag their state (including their children) with them as they travel through the element tree.
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- 01 Oct, 2015 28 commits
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Andrew Wilson authored
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Adam Barth authored
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Hixie authored
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Adam Barth authored
Moves from vector_math to vector_math_64
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Hixie authored
- Rename EdgeDims constructor to EdgeDims.TRBL(). - Add operator== to Size and Offset so that you can compare Size to DebugSize in checked mode. - Add Size.lerp(). - Add various operators to EdgeDims. (*, /, ~/, %) - Add EdgeDims.lerp(). - Update style guide. I went there to fix an EdgeDims constructor example, and stayed because some recent things came up and I wanted to add them before I forgot.
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Adam Barth authored
* Moves from vector_math to vector_math_64 * Adds support for Float64List in Dart bindings
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Adam Barth authored
Delay unmounting elements until the end of the frame
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Adam Barth authored
This patch prepares us to move these elements around in the tree.
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Hixie authored
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Ian Hickson authored
Assert that the widget is the T in State<T>
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Collin Jackson authored
Support for decoding images in lists
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Ian Hickson authored
Heroes: Pass next Performance to route builders
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Ian Hickson authored
Rename RouteState to StateRoute
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Ian Hickson authored
Remove the mixed_viewport demo
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Hixie authored
Mostly because we can, but hopefully it'll catch someone who accidentally copypasted their createState method.
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Collin Jackson authored
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Collin Jackson authored
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Hixie authored
This is step 1 in making it possible to have hero transitions between routes. To make it possible for a route to have an "exit" animation when a new route has been pushed on top of it, we provide the next route's AnimationPerformance to the build function. It's null if there is no next route or if the next route has no performance.
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Hixie authored
...for consistency with the other Route subclasses: ``` dialog.dart: class DialogRoute extends Route drag_target.dart: class DragRoute extends Route navigator.dart: class PageRoute extends Route navigator.dart: class StateRoute extends Route popup_menu.dart: class MenuRoute extends Route ```
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Hixie authored
It's redundant with card_collection.dart, which does similar things but much better.
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Hixie authored
This removes GlobalKey.currentElement in favour of GlobalKey.currentContext.
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Collin Jackson authored
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Adam Barth authored
Fixes #1084
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Adam Barth authored
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Adam Barth authored
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Adam Barth authored
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Ian Hickson authored
BoxConstraints trivial cleanup
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Ian Hickson authored
Keep the two ConstrainedBox classes together
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