- 01 Feb, 2016 1 commit
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Hixie authored
Port the tests to use the new interface.
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- 29 Jan, 2016 1 commit
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Adam Barth authored
This patch changes the default alignment of OverflowBox to center rather than having a bias towards the upper-left corner. Fixes #1236
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- 18 Jan, 2016 1 commit
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Ian Hickson authored
RenderBlock wasn't constraining the results. RenderPadding wasn't constraining the results (which matters especially when the constraints can't fit the padding in the first place). RenderViewport wasn't constraining the results. Add a test for the block case. To catch this kind of thing in the future, add some asserts to debugDoesMeetConstraints() that all four intrinsic functions return values that are within the constraints. RenderBlockViewport doesn't support returning intrinsics, so turn off the "no intrinsic support" asserts (and return zero) when we're doing this new assert. This new assert screwed up the custom layout classes' tests, so adjust those tests to ignore the callbacks invoked from these asserts. Add to the _debugReportException() method a short summary of the descendants of this node. It's important to have this information when debugging errors like these intrinsic constraints contract violations because often nodes just pass the values through to their child so you have to go several steps down to find the actual problem. Fixes https://github.com/flutter/flutter/issues/1210
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- 16 Jan, 2016 1 commit
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Ian Hickson authored
And rootConstraints to configuration. This type and its variable have nothing to do with Constraints. Fixes https://github.com/flutter/flutter/issues/829
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- 11 Jan, 2016 1 commit
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Ian Hickson authored
This makes it more consistent with tightFor(), and also makes it easier to tighten both directions at once when you're not sure you will always do so (e.g. if you have a height and width that might be null, and want to tighten whichever ones aren't null).
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- 02 Jan, 2016 3 commits
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Adam Barth authored
This patch make grid layout much more flexible. The behavior is factored out into a GridDelegate that's modeled after the custom layout delegates. The patch includes a MaxTileWidthGridDelegate that implements the old behavior and a FixedColumnCountGridDelegate that implements a grid layout with a fixed number of columns. Fixes #1048
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Adam Barth authored
Previously we used Position, which makes it harder to accumulate offsets when walking the render tree.
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Adam Barth authored
When assigning a new overlayPainter, we were detaching the old overlay painter even if the render object itself wasn't attached. Now we only twiddle the attach/detach state of the overlay painter when we're attached ourselves. Fixes #1047
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- 17 Dec, 2015 1 commit
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Hixie authored
Use the same technique for updating compositing bits as layout and painting. This avoids walking the entire rendering tree when all you need to update is a small subtree.
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- 16 Dec, 2015 1 commit
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Ian Hickson authored
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