- 12 Sep, 2017 1 commit
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Jacob Richman authored
Diagnostics object is.
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- 03 Aug, 2017 1 commit
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Jacob Richman authored
Add Diagnosticable base class and documentation
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- 27 Jul, 2017 1 commit
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Ian Hickson authored
It was 8.0. It's now arbitrarily 18.0. Changing this required adjusting some tests. Adjusting the tests required debugging the tests. Debugging the tests required some tools to help debugging gesture recognizers and gesture arenas, so I added some. It also required updating some toString() methods which resulted in some changes to the tree diagnostics logic. Also I cleaned up some docs while I was at it.
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- 25 Jul, 2017 1 commit
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Jacob Richman authored
Refactor RenderObject.toStringDeep and Widget.toStringDeep code to use DiagnosticsNode.
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- 27 Jun, 2017 1 commit
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Jacob Richman authored
* Switch existings tests to use equalsIgnoringHashCodes and add more tests.
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- 21 Jun, 2017 3 commits
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Jacob Richman authored
* Revert "Revert "Change all ocurrences of '$runtimeType#$hashCode' to use the idAndType method. (#10871)" (#10880)" This reverts commit ceb814aa.
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Jacob Richman authored
Revert "Change all ocurrences of '$runtimeType#$hashCode' to use the idAndType method. (#10871)" (#10880) This reverts commit d46e208b.
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Jacob Richman authored
* Change all instances of '$runtimeType#$hashCode' to use the describeIdentity method. The describeIdentity method generates a shorter description with a consistent length consisting of the runtime type and the a 5 hex character long truncated version of the hash code.
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- 26 May, 2017 1 commit
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Jacob Richman authored
* Add more tests of toStringDeep. These tests will help ensure toStringDeep behavior is not regressed by refactoring toStringDeep to support structured data.
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- 31 Mar, 2017 1 commit
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Adam Barth authored
We now have an explicit focus tree that we manage. Instead of using GlobalKeys to manage focus, we use FocusNode and FocusScopeNode objects. The FocusNode is Listenable and notifies when its focus state changes. Focus notifications trigger by tree mutations are now delayed by one frame, which is necessary to handle certain complex tree mutations. In the common case of focus changes being triggered by user input, the focus notificiation still arives in the same frame.
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