- 16 Sep, 2015 1 commit
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Hixie authored
- Reorder the methods so they are closer to run order. - Reindent the code to match style guide.
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- 14 Sep, 2015 1 commit
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Hixie authored
Surface all the constructor arguments of AnimationTiming in all its subclasses. Remove some pointless casts. Fix some typos. Put constructors first in class declarations. Remove some blank lines where they just confused the structure of the code.
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- 08 Sep, 2015 2 commits
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Adam Barth authored
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Adam Barth authored
Move the animation libraries into src/animation and change importers to use package:sky/animation.dart. Also, move scheduler.dart into the animation library so that the animation library can be self-contained.
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- 13 Aug, 2015 1 commit
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Matt Perry authored
Used for AnimationPerformance with a single AnimatedValue<T> variable.
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- 10 Aug, 2015 1 commit
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Matt Perry authored
Just infer it from the sign of the velocity. That's what odeon does.
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- 06 Aug, 2015 1 commit
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Matt Perry authored
Also add intervals and curves to AnimationPerformance, which affect all variables used by the performance.
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- 04 Aug, 2015 1 commit
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Matt Perry authored
This ensures we don't run into discontinuities when reversing an animation halfway through. I refactored AnimationValue to have knowledge of the reverse curves and intervals.
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- 03 Aug, 2015 1 commit
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Matt Perry authored
Simplifies the code a bit.
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- 31 Jul, 2015 1 commit
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Matt Perry authored
Use those in SnackBar, Drawer, navigator instead of AnimatedContainer's intentions.
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- 30 Jul, 2015 1 commit
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Matt Perry authored
This required some changes to AnimationPerformance to better understand animating with forces.
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- 28 Jul, 2015 3 commits
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Matt Perry authored
SnackBar, and PopupMenu instead of custom statuses.
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Chinmay Garde authored
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Chinmay Garde authored
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- 21 Jul, 2015 1 commit
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Matt Perry authored
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- 16 Jul, 2015 2 commits
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Matt Perry authored
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Collin Jackson authored
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