- 31 Oct, 2018 1 commit
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Dan Field authored
* Use Xcode build configurations to drive Flutter build mode * Proper check wrt local_engine, print error if profile mode misisng * Remove unused code, update tests, fix template problem, update warning * fix up warning * add explanatory dev comment * fix whitespace * missing words, change lambda arrow to function body * error indentation * Test early exits for xcode_backend.sh * only on macOS, use right test * Update error messages * case insensitive compare for build config * Update gallery podfile * update projects to add profile configuration * make compatible with flavors * add missing plist files * add FLUTTER_FRAMEWORK_DIR back, set swift version for profile, tell Podfile about profile
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- 30 Oct, 2018 2 commits
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Dan Field authored
* Use Xcode build configurations to drive Flutter build mode * Proper check wrt local_engine, print error if profile mode misisng * Remove unused code, update tests, fix template problem, update warning * fix up warning * add explanatory dev comment * fix whitespace * missing words, change lambda arrow to function body * error indentation * Test early exits for xcode_backend.sh * only on macOS, use right test * Update error messages * case insensitive compare for build config * Update gallery podfile * update projects to add profile configuration * make compatible with flavors * add missing plist files
- 19 Jul, 2018 1 commit
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Chris Bracken authored
Generated.xcconfig is only required at build time for iOS apps. In the flutter create project template and example apps, Generated.xcconfig was previously marked as a resource to be bundled into the built app.
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- 07 May, 2018 1 commit
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Chris Bracken authored
Updates all example projects to build as universal binaries that run on both armv7 and arm64 now that we support both platforms on iOS.
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- 18 Dec, 2017 1 commit
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Sarah Zakarias authored
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- 01 Jun, 2017 1 commit
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Mikkel Nygaard Ravn authored
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- 04 May, 2017 1 commit
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Chris Bracken authored
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- 01 May, 2017 1 commit
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Hans Muller authored
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- 10 Apr, 2017 1 commit
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Jakob Andersen authored
Added a PluginRegistry to the new project template. The registry files will be automatically updated at build time to register the native plugins. Fixes #7814.
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- 23 Mar, 2017 1 commit
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Chris Bracken authored
**THIS IS A BREAKING CHANGE.** See below for migration steps for existing projects. Previously, Flutter app code was built as a raw dylib on iOS. Dynamic libraries outside of a framework bundle are not supported on iOS, except for the system Swift libraries provided by Xcode. See: https://developer.apple.com/library/content/technotes/tn2435/_index.html#//apple_ref/doc/uid/DTS40017543-CH1-TROUBLESHOOTING_BUNDLE_ERRORS-EMBEDDED__DYLIB_FILES * Migrates Xcode build from app.dylib to App.framework * Migrates flutter create template * Migrates example projects Migration steps for existing projects ===================================== The following steps should be taken from the root of your Flutter project: 1. Edit `ios/.gitignore`: add `/Flutter/App.framework` on a new line. 2. In the Xcode project navigator, remove `app.dylib` from the Flutter folder. Delete this file from the `ios/Flutter` directory in your project. 3. Run a build to generate `ios/Flutter/App.framework`. From the command line, run `flutter build ios`. If you have not configured app signing in Xcode, an alternative method is to open the simulator, then run `flutter run -d iP`. 4. In the Xcode project navigator, select the `Runner` project. In the project settings that are displayed in the main view, ensure that the `Runner` target is selected. You can verify this by exposing the sidebar using the [| ] icon in the upper-left corner of the main view. 5. Select the *General* tab in the project settings. Under the *Embedded Binaries* section, click '+' to add `App.framework`. In the sheet that drops down, click the *Add Other...* button. Navigate to the `ios/Flutter` directory and select `App.framework`. Click *Open*. In the sheet that drops down, select *Create folder references*, then click *Finish*. 6. In the project settings, verify that `App.framework` has been added to the *Embedded Binaries* and *Linked Frameworks and Libraries* lists. 7. In the Xcode project navigator, drag `App.framework` under the Flutter folder. 8. In the Xcode project navigator, select `Flutter` then from the *File* menu, select *Add Files to "Runner"...*. Navigate to the `ios/Flutter` directory, select `AppFrameworkInfo.plist` and click the *Add* button. 9. From the command line, in your project directory, run `flutter build clean`, then `flutter run`. At this point your project should be fully migrated.
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- 07 Mar, 2017 1 commit
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Chris Bracken authored
Update templates and example Xcode project files to indicate they've been tested for Xcode 8.3 compatibility.
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- 06 Mar, 2017 1 commit
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Chris Bracken authored
This prevents project re-validation on initial Xcode launch.
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- 09 Feb, 2017 1 commit
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Chris Bracken authored
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- 07 Feb, 2017 1 commit
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Chris Bracken authored
* Support thinning iOS frameworks to supported architectures When building against frameworks that are distributed as multi-architecture fat binaries, we want to strip the frameworks we distribute down to only the architectures specified in $ARCHS. This patch adds: * The ability to specify commands to xcode_backend.sh (if none is specified, run BuildApp for backward compatibility). * A 'thin' command that invokes lipo to thin down the distributed as described above. * Add framework thinning step to iOS build Invokes xcode_backend.sh thin on the build application. * Limit architectures to arm64 in Xcode template Flutter does not yet support armv7 iOS devices. Limit the $ARCHS build variable to arm64 until then.
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- 26 Sep, 2016 1 commit
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Chris Bracken authored
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- 05 Aug, 2016 3 commits
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Chinmay Garde authored
* Update examples to lower the deployment target on iOS.
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Eric Seidel authored
* Remove stray PRODUCT_BUNDLE_IDENTIFIER This was erroneously added and overrides the bundle for the gallery causing signing to fail in my setup. @chinmaygarde * Remove PRODUCT_BUNDLE_IDENTIFIER from all Runner pbxproj's
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Collin Jackson authored
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- 15 Jul, 2016 1 commit
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Adam Barth authored
Previously it wasn't included in the Runner target.
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- 12 Jul, 2016 1 commit
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Collin Jackson authored
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- 06 Jul, 2016 1 commit
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Adam Barth authored
This patch changes the default `flutter create` command to generate a HelloServices-style app on iOS. As a consequence, the Atom integration now fully works with HelloServices.
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- 12 Jun, 2016 1 commit
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Adam Barth authored
This file is now app.dylib.
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- 31 May, 2016 1 commit
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Adam Barth authored
Currently this service just returns mock data, but it exercises the plumbing.
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- 29 May, 2016 1 commit
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Adam Barth authored
This example shows how to build a basic app using a custom Xcode project. Future patches will bring the functionality up to par with hello_android.
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