1. 03 Mar, 2016 2 commits
  2. 02 Mar, 2016 3 commits
    • Hixie's avatar
      Hide icons in the accessibility tree. · c7c730d0
      Hixie authored
      c7c730d0
    • Adam Barth's avatar
      Remove IconThemeColor · bfc39aa8
      Adam Barth authored
      This enum doesn't make sense anymore now that we can arbitrarily colorize
      icons.  Instead, we just use a Color, which is both simpler and can be
      interpolated during animations.
      
      Fixes #1279
      bfc39aa8
    • Adam Barth's avatar
      Switch Material Design icons to using the iconfont · 870894fc
      Adam Barth authored
      Rather than managing all the Material Design icons manually, we now
      manage them using an icon font. The icon font contains glyphs for each
      icon in an efficient vector format.
      
      This patch updates the FLX tooling to include the MaterialIcons font and
      updates the Icon widget to use the font instead of asset images.
      
      Fixes #2313
      Fixes #2218
      Fixes #2009
      Fixes #994
      870894fc
  3. 27 Feb, 2016 1 commit
  4. 26 Feb, 2016 1 commit
  5. 14 Feb, 2016 1 commit
  6. 03 Feb, 2016 1 commit
  7. 29 Jan, 2016 1 commit
  8. 22 Jan, 2016 1 commit
  9. 01 Nov, 2015 1 commit
  10. 28 Oct, 2015 1 commit
    • Adam Barth's avatar
      Icon should use an enum rather than an int for size · eeea4ab7
      Adam Barth authored
      Material design icons are defined to work at specific sizes: 18, 24, 36, 48.
      The current API doesn't reflect that and just takes a size int. If an invalid
      size is chosen an error is printed to the console and no icon shows up.
      
      Fixes #1816
      eeea4ab7
  11. 23 Oct, 2015 1 commit
    • Adam Barth's avatar
      Add DefaultAssetBundle · 54bf20e1
      Adam Barth authored
      Now AssetImage will look in the default bundle if you don't supply an explicit
      bundle.
      
      Fixes #680
      54bf20e1
  12. 19 Oct, 2015 3 commits
    • Hixie's avatar
      requestPostFrameCallback() · ed195cfa
      Hixie authored
      Provide a way to schedule a callback for immediately after the current
      frame has been sent to the GPU thread. This is useful for times where
      you want to immediately schedule yourself for another build or layout
      because, for instance, you just displayed frame zero of an animation and
      you want to use the metrics from that layout to set up the actual
      animation to begin immediately, such that the very next frame is frame 1.
      ed195cfa
    • Adam Barth's avatar
      Show ColorFilter · 40942233
      Adam Barth authored
      Instead of requiring clients to use ui.ColorFilter, we show show the
      ColorFilter class, similar to what we do for Color.
      40942233
    • Adam Barth's avatar
      Add a MaterialList · 284eaa9c
      Adam Barth authored
      A MaterialList understands the sizing, padding, and scrollbar features of
      Material Design lists.
      
      Also, add CircleAvatar for showing the circular avatars that are commonly used
      in material lists.
      284eaa9c
  13. 18 Oct, 2015 1 commit
    • Hixie's avatar
      toString()ify more stuff · 7c0c1c96
      Hixie authored
      - truncate pixel values to 1dp since there's really no point being told
        the Size is 302.98732587287 by 648.28498579187.
      
      - describe more Widgets so that debugDumpApp() is more useful.
      
      - remove bufferValue from ProgressIndicator (cc @hansmuller) since it's
        not yet implemented.
      
      - half-hearted toString() for ThemeData. There's no point making a
        complete one, since it would cause line-wrap even on big monitors in
        debugDumpApp dumps, and you can easily get the actual values from a
        debugging if that's the issue.
      
      - flesh out BoxConstraints.toString() so that fully unconstrained and
        fully infinite constraints are called out explicitly. I experimented
        with adding even more special cases, e.g. calling out unconstrained
        widths with fixed heights, etc, but it made the output less readable.
      
      - remove a redundant _updateVariable() in AnimatedContainer (cc
        @abarth).
      
      - add more information to RenderView.toString().
      7c0c1c96
  14. 12 Oct, 2015 1 commit
    • Hixie's avatar
      Lots of trivial warning fixes · f2cc43a4
      Hixie authored
      Add type annotations in many places.
      Fix some identifiers to have more lint-satisfying names.
      Make all operator==s consistent in style.
      Reorder some functions for consistency.
      Make ParentData no longer dynamic, and fix all the code around that.
      f2cc43a4
  15. 10 Oct, 2015 3 commits
  16. 09 Oct, 2015 1 commit
  17. 08 Oct, 2015 1 commit
    • Hixie's avatar
      Changing themes caused crash · 8945e011
      Hixie authored
      The root cause was that we crawled the tree to mark anyone who depended
      on the updated theme dirty _after_ we crawled it to rebuild it. Thus, if
      anyone was already marked dirty when the process started, then got
      marked clean by the first (rebuild) walk, then got marked dirty again by
      the notification, they'd be clean when they got the notification,
      despite already being in the dirty list, which would cause an assertion.
      
      Also IconTheme didn't have an operator==, so it was independently too
      aggressive about updates.
      8945e011
  18. 06 Oct, 2015 1 commit
  19. 01 Oct, 2015 1 commit
  20. 17 Sep, 2015 1 commit
  21. 03 Sep, 2015 1 commit
  22. 02 Sep, 2015 1 commit
    • Adam Barth's avatar
      Move widgets and rendering inside src · 693ddcd8
      Adam Barth authored
      Code outside of package:sky should import this code using
      
      package:sky/rendering.dart
      package:sky/widgets.dart
      
      Moving this code into the "src" directory is a convention that signifies that
      and it cleans up the generated dartdoc because the libraries in the src
      directory aren't included in the generated documentation. Instead, the classes
      are documented in the widgets.dart and rendering.dart libraries.
      693ddcd8
  23. 04 Aug, 2015 1 commit
  24. 28 Jul, 2015 2 commits
  25. 23 Jul, 2015 1 commit
  26. 22 Jul, 2015 1 commit
    • Hixie's avatar
      Introduce an explicit Key type. · 74575775
      Hixie authored
      This fixes some theoretical bugs whereby we were using hashCode to try
      to get unique keys for objects, but really we wanted object identity.
      It also lays the groundwork for a new GlobalKey concept.
      
      I tried to keep the impact on the code minimal, which is why the "Key"
      constructor is actually a factory that returns a StringKey. The code
      has this class hierarchy:
      
      ```
         KeyBase
          |
         Key--------------+---------------+
          |               |               |
         StringKey    ObjectKey       UniqueKey
      ```
      
      ...where the constructors are Key and Key.stringify (StringKey),
      Key.fromObjectIdentity (ObjectKey), and Key.unique (UniqueKey).
      
      We could instead of factory methods use regular constructors with the
      following hierarchy:
      
      ```
         KeyBase
          |
         LocalKey---------+---------------+
          |               |               |
         Key      ObjectIdentityKey   UniqueKey
      ```
      
      ...with constructors Key, Key.stringify, ObjectIdentityKey, and
      UniqueKey, but I felt that that was maybe a more confusing hierarchy.
      I don't have a strong opinion on this.
      74575775
  27. 21 Jul, 2015 1 commit
  28. 16 Jul, 2015 1 commit