1. 24 Oct, 2015 1 commit
    • Hixie's avatar
      Strong modeify the examples · a6c473ea
      Hixie authored
      This makes skyanalyzer also check the examples, and fixes everything it
      found there.
      a6c473ea
  2. 19 Oct, 2015 1 commit
  3. 13 Oct, 2015 1 commit
  4. 10 Oct, 2015 1 commit
  5. 18 Sep, 2015 1 commit
    • Adam Barth's avatar
      SkySprites should import the public libraries · 490b2287
      Adam Barth authored
      Importing the public libraries caused a name conflict with dart:sky because we
      assume people will import dart:sky into a namespace, so I've also changed
      skysprites to import dart:sky into a namespace.
      490b2287
  6. 14 Sep, 2015 1 commit
  7. 25 Aug, 2015 1 commit
  8. 11 Aug, 2015 1 commit
  9. 10 Aug, 2015 1 commit
  10. 08 Aug, 2015 1 commit
  11. 30 Jul, 2015 1 commit
  12. 28 Jul, 2015 2 commits
  13. 27 Jul, 2015 1 commit
    • Viktor Lidholt's avatar
      Refactors randomizations of color sequences and optimizes particle systems... · 59b0e328
      Viktor Lidholt authored
      Refactors randomizations of color sequences and optimizes particle systems (uses single Paint instance, doesn't compute accelerations unless used, reduces number of created objects, faster color calculations)
      Fixes indentation
      Optimizes lookup in fast version of atan2 (toInt is faster than floor)
      Removes frame rate printout and adds assert
      59b0e328
  14. 24 Jul, 2015 2 commits
  15. 23 Jul, 2015 1 commit
    • Eric Seidel's avatar
      Add C++ based support for drawAtlas · 8998132d
      Eric Seidel authored
      This is supposed to make Viktor's game faster, but it's not clear
      to me that it actually does.  I've left the code
      using the dart version of drawAtlas for now until Viktor can
      verify that it looks correct.
      
      I also added a wrapper for SkFilterQuality in the process of
      debugging SkCanvas.drawAtlas since all drawAtlas examples
      in Skia use FilterQuality.low.  The bug which blocked me for
      so long turned out to be that SkCanvas.drawAtlas doesn't
      draw anything if antialiasing is turned on.
      
      Issue #138.
      
      R=abarth@google.com
      8998132d
  16. 16 Jul, 2015 1 commit