1. 10 Jan, 2019 1 commit
  2. 07 Jan, 2019 1 commit
  3. 03 Jan, 2019 1 commit
    • Jonah Williams's avatar
      Ensure all errors thrown by image providers can be caught by developers. (#25980) · d84879d9
      Jonah Williams authored
      * Ensure all errors thrown by image providers can be caught by developers.
      
      Add an `onError` parameter to the ImageCache.putIfAbsent method.
      In the event that an error is thrown when resolving an image, catch if
      this parameter is provided. Use the onError parameter to ensure that all
      errors thrown are forwarded to the ImageStream error channel instead of
      directly into the void.
      d84879d9
  4. 22 Dec, 2018 1 commit
  5. 20 Dec, 2018 1 commit
    • Justin McCandless's avatar
      Right aligned backspace bug (#25229) · ca8ba58b
      Justin McCandless authored
      * Fix bug in calculation of downstream text distance when aligned: right
      
      * After having affinity explained to me, match getOffset and tests to
      expected behavior
      
      * Clean up test formatting and fix analyze errors
      
      * Improve test comments and reorganize a bit
      
      * Specify logical pixels
      ca8ba58b
  6. 19 Dec, 2018 1 commit
  7. 18 Dec, 2018 1 commit
  8. 14 Nov, 2018 1 commit
  9. 30 Oct, 2018 1 commit
  10. 17 Oct, 2018 1 commit
  11. 15 Oct, 2018 2 commits
    • Gary Qian's avatar
      Add support for text shadows and roll engine (26 commits) (#22449) · bdc3dda5
      Gary Qian authored
      * Add support for shadows in text.
      
      * Use dart:ui Shadow as base class for Shadows
      
      * Update lerp definition
      
      * Roll engine 3ffa3629523..84fe4a9f7e24e4 - Text Shadows and update goldens for skia roll.
      
      git log 50c2e69daff4e207c54e463d2304139985c7511c..32f417db0d566d354605305cb29c251276fa65ee --oneline --no-merges
      32f417db0 Roll tonic to 077be256142ede39a271385907faadf4fcc62a4d. (#6541)
      4ee77256c Revert "Roll Dart to 1f4dfce179c8f05c9e48759300a15e671b88cc10 (#6515)" (#6537)
      964acafeb Roll src/third_party/skia 646d917d3c71..c6a17104ad68 (1 commits) (#6536)
      d4bae4ca4 Roll src/third_party/skia 2b2c00f6ec36..646d917d3c71 (1 commits) (#6535)
      ff93ccf47 Roll src/third_party/skia 681692726fc0..2b2c00f6ec36 (1 commits) (#6534)
      a4161c895 Roll src/third_party/skia 23775a2e9736..681692726fc0 (1 commits) (#6532)
      116072e46 Roll src/third_party/skia 7435f2553f53..23775a2e9736 (1 commits) (#6531)
      ef0b0f6e9 Roll src/third_party/skia bc7a51e79c5b..7435f2553f53 (1 commits) (#6530)
      f46b7b971 Roll src/third_party/skia b28db529c866..bc7a51e79c5b (1 commits) (#6529)
      9033c3902 Roll src/third_party/skia 7e67041a1428..b28db529c866 (1 commits) (#6528)
      e6887a412 Add missing imports for unicode/utf16.h (#6524)
      1242f6dfe Roll src/third_party/skia d38382d060ca..7e67041a1428 (2 commits) (#6527)
      a1bbea77c Add a no-op platform view layer. (#6505)
      2bb3afad8 Roll src/third_party/skia 21bd60daa3f3..d38382d060ca (10 commits) (#6526)
      75e875240 Fix the Mac embedder build (#6525)
      436f9707b Add version check for dismissable (#6522)
      7767c785b Provide a default GL function resolver in the embedder (#6523)
      32841dd89 Case-insensitive matching of family names for custom fonts (#6519)
      a9076c7e6 Roll src/third_party/skia 419709dbb167..21bd60daa3f3 (11 commits) (#6520)
      f2e7441b5 An API for loading fonts from a buffer provided by the application (#6508)
      05aac0f27 fix ResourceExtractor npe. (#6461)
      cf5a2a145 Roll src/third_party/skia b27a9cf2f4a8..419709dbb167 (16 commits) (#6517)
      84fe4a9f7 Re-revert invalid line height tests (#6516)
      5f529566c Add support for text shadows (#6385)
      e44c10c96 Reland "Share engine layers with the framework" (#6412) (#6468)
      ba0449971 Roll Dart to 1f4dfce179c8f05c9e48759300a15e671b88cc10 (#6515)
      bdc3dda5
    • Michael Klimushyn's avatar
      Wire decodedCacheRatioCap from PaintingBinding to Codec (#22452) · 6fef292f
      Michael Klimushyn authored
      Users can set `PaintingBinding.decodedCacheRatioCap` to control the max
      amount of memory used per image to avoid decoding frames each animation
      loop.
      
      This depends on flutter/engine#6310.
      
      Fixes #20998, and fixes #14344
      6fef292f
  12. 04 Oct, 2018 1 commit
  13. 18 Sep, 2018 1 commit
  14. 12 Sep, 2018 1 commit
  15. 06 Sep, 2018 1 commit
  16. 15 Aug, 2018 1 commit
    • Ian Hickson's avatar
      Shim package:test to avoid matcher issues (#20602) · 686d8f8a
      Ian Hickson authored
      * Upgrade everything except matcher.
      * Roll matcher (and test)
      * Adjust tests that depend on flutter:test directly to depend on a shim
      * Require use of package:test shim and remove other references to package:test
      686d8f8a
  17. 02 Aug, 2018 1 commit
  18. 31 Jul, 2018 1 commit
  19. 27 Jul, 2018 1 commit
  20. 24 Jul, 2018 2 commits
  21. 23 Jul, 2018 1 commit
  22. 20 Jul, 2018 1 commit
  23. 16 Jul, 2018 2 commits
  24. 14 Jul, 2018 1 commit
  25. 21 Jun, 2018 2 commits
    • amirh's avatar
      Move the notch computation from the FAB to the BAB. (#18372) · c39f2f26
      amirh authored
      Move the notch computation from the FAB to the BAB.
      
      The notch in the BAB (bottom action bar) for the FAB (floating action button) was previously kept as part of the FAB's implementation. This was done to keep the shape of the FAB and the shape of the notch coupled.
      That approach resulted in a somewhat complex and 'non Fluttery' mechanism for propagating the notch computation from the FAB to the BAB.
      
      This CL uncouples the FAB and the notch computation.
      With the new API the BAB computes its overall shape including the notch using a NotchedShape delegate.
      
      This includes multiple breaking changes:
        * Scaffold.setFloatingActionButtonNotchFor is deleted.
        * The ComputeNotch type is deleted.
        * The hasNotch property of BottomAppBar is deleted.
        * The notchMargin property of FloatingActionButton is deleted.
      
      Quick migration guide from the previous API:
      
      | Previous API | New API |
      | ------------------|-------------|
      | BottomAppBar(hasNotch: false) | BottomAppBar() |
      | Using a FloatingActionButton with: BottomAppBar() / BottomAppBar(hasNotch: true) | BottomAppBar(shape: CircularNotchedRectangle()) |
      | Scaffold.setFloatingActionButtonNotchFor(..) | No longer supported |
      c39f2f26
    • Dan Field's avatar
      Expose Text foreground from engine (#18347) · a18f5e84
      Dan Field authored
      * update tests for TextStyle changes in engine
      
      * roll engine, support Foreground on TextStyle
      
      * roll to TextStyle.foreground
      
      * add tests, update docs, fixes from tests
      
      * add golden tests
      
      * stroke + gradient
      
      * update goldens hash
      
      * Use centered widget
      
      * fix typo
      
      * Disable golden tests until Linux generated files are available
      
      * update goldens
      a18f5e84
  26. 20 Jun, 2018 1 commit
  27. 19 Jun, 2018 2 commits
  28. 12 Jun, 2018 1 commit
  29. 10 Jun, 2018 1 commit
  30. 05 Jun, 2018 1 commit
  31. 31 May, 2018 1 commit
  32. 30 May, 2018 1 commit
    • Victor Choueiri's avatar
      Add SweepGradient (#17368) · d57cc44f
      Victor Choueiri authored
      This PR adds a SweepGradient class, extending Gradient to expose the engine's ui.Gradient.sweep shader.
      
      Similar to LinearGradient and RadialGradient - SweepGradients can be used in a BoxDecoration or passed to a Paint's shader.
      d57cc44f
  33. 26 May, 2018 1 commit
  34. 10 May, 2018 1 commit
  35. 23 Apr, 2018 1 commit