1. 22 Feb, 2016 1 commit
    • Adam Barth's avatar
      Remove ThemeData.primarySwatch · 2c2fa238
      Adam Barth authored
      In the dark theme, there isn't really a primary swatch, so this API was
      a sandtrap. Instead, be explicit about the colors we need for various
      widgets in the theme.
      
      Fixes #1277
      2c2fa238
  2. 12 Feb, 2016 1 commit
    • Hixie's avatar
      SizeObserver crusade: snap alignment · fd7be69d
      Hixie authored
      Remove the SizeObserver you need to use snap alignment in lists by
      having the lists provide the size themselves in the callback.
      
      Also, remove snapAlignmentOffset since we couldn't figure out how to
      explain it and it's not really needed.
      fd7be69d
  3. 11 Feb, 2016 2 commits
    • Jason Simmons's avatar
    • Ian Hickson's avatar
      Clean up imports and exports. · a94999ba
      Ian Hickson authored
      Each layer is supposed to reexport the parts of the previous layer
      that are part of its API.
      
      - In painting.dart, export from dart:ui all the Canvas-related APIs
        that make sense to be used at higher levels, e.g. PaintingStyle.
      
      - Delete painting/shadows.dart. It was dead code.
      
      - In rendering/object.dart, export all of painting.dart.
      
      - In widgets/basic.dart, export all of painting.dart and
        animation.dart. Some classes in animation/ are renamed to make this
        less disruptive and confusing to the namespace.
      
      - Split out Stocks back into an import model rather than a part model,
        so that it's easier to manage its dependencies on a per-file basis.
      
      - Move Ticker to scheduler library.
      
      - Remove as many redundant imports as possible now.
      
      - Some minor nit picking cleanup in various files.
      a94999ba
  4. 03 Feb, 2016 1 commit
  5. 22 Jan, 2016 1 commit
  6. 12 Jan, 2016 1 commit
  7. 11 Jan, 2016 1 commit
  8. 06 Jan, 2016 2 commits
  9. 09 Dec, 2015 1 commit
  10. 04 Dec, 2015 1 commit
  11. 03 Dec, 2015 1 commit
    • Adam Barth's avatar
      Fix a large number of Drawer bugs · 1d195cb9
      Adam Barth authored
      This patch restructures how we handle drawer. The drawer is now a child of the
      Scaffold, which wraps the Drawer in a DrawerController. The DrawerController
      manages the interaction with the navigator as well as the edge swiping. The
      DrawerController's state machine is driven almost entirely off its Performance,
      which it now owns completely.
      
      Fixes #90
      Fixes #187
      Fixes #192
      Fixes #194
      Fixes #604
      1d195cb9
  12. 12 Nov, 2015 1 commit
  13. 03 Nov, 2015 3 commits
  14. 01 Nov, 2015 1 commit
  15. 28 Oct, 2015 2 commits
    • Hixie's avatar
      Fix crash when removing a card in card_collection · a8a32a97
      Hixie authored
      MixedViewport didn't use the building:true flag when locking itself, so
      when it caused a rebuild of its children, we assumed that nobody was
      allowed to mark things dirty below the list, and things crashed when
      Inherited people did in fact rebuild.
      
      Also:
       - default offset for MixedViewport
       - don't bother rebuilding if the underlying RenderObject is going to
         rebuild anyway for some reason
       - better docs for the "items must have keys" assert
       - keep the FlipComponent stuff together in test_widgets.dart
      a8a32a97
    • Adam Barth's avatar
      Icon should use an enum rather than an int for size · eeea4ab7
      Adam Barth authored
      Material design icons are defined to work at specific sizes: 18, 24, 36, 48.
      The current API doesn't reflect that and just takes a size int. If an invalid
      size is chosen an error is printed to the console and no icon shows up.
      
      Fixes #1816
      eeea4ab7
  16. 27 Oct, 2015 1 commit
    • Hixie's avatar
      Use the presence of handler to determine 'enabled' · d11acc41
      Hixie authored
      Instread of an explicit 'enabled' bool, this uses the presence of the
      event handler to determine if a widget is enabled or not. This means
      that if you've not passed a handler, your widget will be disabled, which
      makes sense, since it wouldn't work anyway.
      
      Adds this feature to checkbox, and ports raised button, flat button, and
      radio buttons to this new model.
      
      Adds a checkbox to card_collection that can be disabled.
      
      Hide a (basically bogus) hint from the (soon to be disabled) strong hint
      mode in the analyzer that this reveals.
      d11acc41
  17. 26 Oct, 2015 2 commits
    • Hixie's avatar
      Radio button 'disabled' state. · c87e9670
      Hixie authored
      Also:
       - give card_collection an option to turn on or off the edit widgets
       - give card_collection an option to control text alignment (when not editing)
       - give card_collection a "dump" option to aid debugging
       - make the gesture detector report which gestures it is listening to
      c87e9670
    • Hixie's avatar
      Radio<T> and ValueChanged<T> · b1dbf452
      Hixie authored
      Make Radio widgets take a type that describes the type of their value,
      so that you can catch when you use the wrong value.
      
      Standardise on ValueChanged<Foo> instead of having a FooValueChanged
      for every value of Foo.
      b1dbf452
  18. 24 Oct, 2015 1 commit
    • Hixie's avatar
      Strong modeify the examples · a6c473ea
      Hixie authored
      This makes skyanalyzer also check the examples, and fixes everything it
      found there.
      a6c473ea
  19. 22 Oct, 2015 1 commit
    • Adam Barth's avatar
      Add Navigator.of · de395582
      Adam Barth authored
      Now you don't need to pass the navigator around everywhere.
      de395582
  20. 20 Oct, 2015 1 commit
  21. 19 Oct, 2015 1 commit
  22. 10 Oct, 2015 3 commits
  23. 09 Oct, 2015 2 commits
  24. 07 Oct, 2015 1 commit
    • Hixie's avatar
      HomogeneousViewport support for Theme.of() · d45bf145
      Hixie authored
      Previously, RenderObjectElements didn't support being marked dirty. This
      is fine, except for MixedViewport and HomogeneousViewport, which have
      builder functions to which they hand themselves as a BuildContext. If
      those builder functions call, e.g., Theme.of(), then when the theme
      changes, the Inherited logic tries to tell the RenderObjectElement
      object that its dependencies changed and that doesn't go down well.
      
      This patch fixes this by making RenderObjectElement a BuildableElement,
      and making MixedViewport and HomogeneousViewport hook into that to
      rebuild themselves appropriately.
      
      Also, this was only found at all because ThemeData didn't implement
      operator==, so we were aggressively marking the entire tree dirty all
      the time. That's fixed here too.
      
      Also, I changed card_collection.dart to have more features to make this
      easier to test. This found bugs #1524, #1522, #1528, #1529, #1530, #1531.
      d45bf145
  25. 06 Oct, 2015 1 commit
    • Adam Barth's avatar
      Simplify Scaffold · 89a09822
      Adam Barth authored
      Rather than using a custom render object, we can just use a Stack.
      89a09822
  26. 05 Oct, 2015 2 commits
    • Hixie's avatar
      Simplify the usage of Navigator's routes argument · 90a0f630
      Hixie authored
      (These are changes cherry-picked from in-flight branches since they are
      more independent and could be helpful even without those changes.)
      
      - Change RouteBuilder's signature to take a single argument in which the
        other fields are placed, so that we can keep iterating on those
        arguments without having to break compatibility each time. Also, this
        makes defining route builders much simpler (only one argument to
        ignore rather than a variable number).
      
      - Expose the next performance to RouteBuilders, since sometimes the
        route itself might not be where it's used.
      
      - Allow BuildContext to be used to walk children, just like it can for
        ancestors
      
      - Allow BuildContext to be used to get the Widget of the current
        BuildContext
      
      - Allow StatefulComponentElement to be referenced with a type
        specialisation so that you don't have to cast when you know what the
        type you're dealing with actually is.
      90a0f630
    • Adam Barth's avatar
      Convert Drawer to using navigator · 49c47876
      Adam Barth authored
      This patch converts drawer to using the "openDialog" pattern for managing its
      state. Currently, the drawer entrance and exit animation aren't integrated with
      the navigator's animation system because the drawer's animations can be stopped
      and reversed, which the navigator can't yet understand. That means dismissing
      the drawer via the system back button causes the drawer to be removed
      instanteously.
      
      Fixes #715
      Fixes #1187
      49c47876
  27. 03 Oct, 2015 1 commit
    • Hans Muller's avatar
      ShaderMask · 4de0a99b
      Hans Muller authored
      The ShaderMask widget enables rendering its child with an alpha channel defined by a Shader. For example if the Shader was a linear gradient in alpha then the component behind the ShaderMask's child would appear wherever the gradient's alpha value was not fully opaque.
      
      The card_collection.dart example demonstrates this. Select the "Let the sun shine" checkbox in the app's drawer.
      4de0a99b
  28. 01 Oct, 2015 1 commit
  29. 30 Sep, 2015 2 commits