- 11 Feb, 2016 1 commit
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Ian Hickson authored
Each layer is supposed to reexport the parts of the previous layer that are part of its API. - In painting.dart, export from dart:ui all the Canvas-related APIs that make sense to be used at higher levels, e.g. PaintingStyle. - Delete painting/shadows.dart. It was dead code. - In rendering/object.dart, export all of painting.dart. - In widgets/basic.dart, export all of painting.dart and animation.dart. Some classes in animation/ are renamed to make this less disruptive and confusing to the namespace. - Split out Stocks back into an import model rather than a part model, so that it's easier to manage its dependencies on a per-file basis. - Move Ticker to scheduler library. - Remove as many redundant imports as possible now. - Some minor nit picking cleanup in various files.
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- 24 Jan, 2016 1 commit
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Ian Hickson authored
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- 20 Jan, 2016 3 commits
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Adam Barth authored
This patch removes Performance and AnimationValue now that we've ported the framework over to AnimationController and Tween. This patch also cleans up the names of the AnimationController classes now that they don't have to avoid conflicts with the old animation API. Specifically, I've made the following renames: * Animated -> Animation * Evaluatable -> Animatable * PerformanceStatus -> AnimationStatus This patch is just renames and moving code around. There aren't any changes in behavior.
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Adam Barth authored
I've left transitions and enter_exit_transition out of this patch, but I've converted the rest.
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Adam Barth authored
This patch moves Navigator and related code over to using AnimationController.
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- 14 Dec, 2015 1 commit
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Ian Hickson authored
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- 09 Dec, 2015 1 commit
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Adam Barth authored
- Remove unused FocusChanged typedef. - Remove unused centerOfAttentionHeroTag. - Modernize static functions for interacting with Scrollable by moving them into the Scrollable class.
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- 04 Dec, 2015 2 commits
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Collin Jackson authored
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Collin Jackson authored
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- 02 Dec, 2015 1 commit
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Ian Hickson authored
Heroes with the same tag have to have keys that are unique across the entire subtree. Since we can now show both stock lists, this means we have to include the tab in the heroes' keys. Fixes #668.
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- 20 Nov, 2015 1 commit
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Hixie authored
- Removed the concept of ephemeral routes. - Renamed the two _MenuRoutes to _PopupMenuRoute and _DropDownRoute. - Added type arguments in various places: - DropDownMenu - _DropDownRoute - _ModalBottomSheetRoute - PopupMenuItem - _PopupMenu - _PopupMenuRoute - Made _ModalBottomSheetRoute, the two ex _MenuRoutes, and _DialogRoute all inherit from ModalRoute, via PopupRoute. - Change "Dropdown" and "DropDown" to "DropDown" consistently. - Made MaterialPageRoute inherit from PageRoute. - Made ModalBarrier not create a box if it's always transparent. - Exposed the Futures on TransitionRoutes. - Fixed that menus were no longer dismissable by tapping the modal barrier.
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- 06 Nov, 2015 1 commit
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Adam Barth authored
We need to use the performance for the "from" route when going backwards. Also, fix a bug in the HeroParty where it would call the quest finished callback multiple times. Fixes #1958
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- 29 Oct, 2015 1 commit
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Adam Barth authored
In this approach, the hero support is layered on top of the basic navigator functionality.
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- 27 Oct, 2015 1 commit
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Adam Barth authored
We still use special-purpose typedefs in the gesture code for symmetry with other gesture callbacks. Fixes #1827
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- 22 Oct, 2015 2 commits
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Hixie authored
By default now heroes won't animate if they don't find a matching hero on the target page. You can make them animate by setting 'alwaysAnimate: true' on the Hero constructor.
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Adam Barth authored
Now you don't need to pass the navigator around everywhere.
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- 21 Oct, 2015 1 commit
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Hixie authored
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