- 29 Nov, 2015 1 commit
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Adam Barth authored
1) Moved basic utility code into base/ directory to make it clear which code doesn't depend on Flutter-specific knowldge. 2) Move the CommandRunner subclasses into a runner/ directory because these aren't commands themselves.
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- 25 Nov, 2015 1 commit
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Devon Carew authored
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- 16 Nov, 2015 1 commit
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Collin Jackson authored
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- 10 Nov, 2015 1 commit
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Adam Barth authored
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- 29 Oct, 2015 1 commit
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Devon Carew authored
remove an unused import review comments rename st --> stack
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- 28 Oct, 2015 1 commit
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Devon Carew authored
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- 17 Oct, 2015 1 commit
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Devon Carew authored
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- 12 Oct, 2015 2 commits
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Adam Barth authored
This patch makes `flutter start` work without a clone of the engine git repository. Making this work pulled a relatively large refactor of how the commands interact with application packages and devices. Now commands that want to interact with application packages or devices inherit from a common base class that holds stores of those objects as members. In production, the commands download and connect to devices based on the build configuration stored on the FlutterCommandRunner. In testing, these fields are used to mock out the real application package and devices.
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Ian Fischer authored
Also fixes some minor bugs with iOS and Android interactions.
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- 10 Oct, 2015 1 commit
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Adam Barth authored
I'm trying to get a feel for the code by writing some simple cleanup patches.
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- 08 Oct, 2015 1 commit
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Ian Fischer authored
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- 06 Oct, 2015 1 commit
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Devon Carew authored
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- 29 Sep, 2015 1 commit
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Ian Fischer authored
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