1. 21 Feb, 2019 1 commit
  2. 23 Jan, 2019 1 commit
  3. 16 Oct, 2018 1 commit
  4. 12 Sep, 2018 1 commit
  5. 02 Aug, 2018 1 commit
  6. 27 Jul, 2018 1 commit
  7. 23 Jul, 2018 1 commit
  8. 16 Jul, 2018 2 commits
  9. 02 Feb, 2018 1 commit
  10. 19 Jul, 2017 1 commit
  11. 21 Apr, 2017 1 commit
  12. 04 Mar, 2017 1 commit
  13. 09 Feb, 2017 1 commit
  14. 17 Jan, 2017 1 commit
    • Adam Barth's avatar
      Fix several minor bugs and add many tests (#7506) · 2b742289
      Adam Barth authored
      * MultiTapGestureRecognizer previously would assert if there was no
         competition.
       * GestureArenaTeam would always select the first recongizer as the
         winner even if a later recognizer actually accepted the pointer
         sequence.
       * debugPrintStack would fail a type check if maxFrames was non-null.
       * FractionalOffset.lerp would throw a null-pointer exception if its
         second argument was null.
      
      Also, add a number of tests for previously untested lines of code.
      2b742289
  15. 09 Dec, 2016 1 commit
  16. 07 Nov, 2016 1 commit
  17. 26 Sep, 2016 1 commit
    • Ian Hickson's avatar
      Turn off AnimationControllers when not in use (#5902) · 9e673853
      Ian Hickson authored
      This requires all AnimationController objects to be given a
      TickerProvider, a class that can create the Ticker.
      
      It also provides some nice mixins for people who want to have their
      State provide a TickerProvider. And a schedulerTickerProvider for those
      cases where you just want to see your battery burn.
      
      Also, we now enforce destruction order for elements.
      9e673853
  18. 18 Aug, 2016 1 commit