1. 03 Feb, 2022 1 commit
  2. 08 Oct, 2021 3 commits
  3. 23 Apr, 2021 1 commit
  4. 16 Mar, 2021 2 commits
  5. 15 Mar, 2021 1 commit
  6. 09 Feb, 2021 1 commit
  7. 07 Oct, 2020 1 commit
  8. 11 Jun, 2020 1 commit
  9. 27 Jan, 2020 1 commit
  10. 17 Jan, 2020 1 commit
  11. 16 Jan, 2020 1 commit
  12. 27 Nov, 2019 1 commit
    • Ian Hickson's avatar
      License update (#45373) · 449f4a66
      Ian Hickson authored
      * Update project.pbxproj files to say Flutter rather than Chromium
      
      Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
      
      * Update the copyright notice checker to require a standard notice on all files
      
      * Update copyrights on Dart files. (This was a mechanical commit.)
      
      * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
      
      Some were already marked "The Flutter Authors", not clear why. Their
      dates have been normalized. Some were missing the blank line after the
      license. Some were randomly different in trivial ways for no apparent
      reason (e.g. missing the trailing period).
      
      * Clean up the copyrights in non-Dart files. (Manual edits.)
      
      Also, make sure templates don't have copyrights.
      
      * Fix some more ORGANIZATIONNAMEs
      449f4a66
  13. 30 Sep, 2019 1 commit
  14. 16 Aug, 2019 1 commit
    • Yegor's avatar
      Teach render objects to reuse engine layers (#36402) · 34c69265
      Yegor authored
      Teach Layer and its implementations, RenderObject and its implementations, and PaintingContext to reuse engine layers. The idea is that a concrete RenderObject creates a Layer and holds on to it as long as it needs it (i.e. when it is composited, and the layer type does not change). In return, each Layer object holds on to an EngineLayer and reports it to the engine via addRetained and oldLayer. This allows the Web engine to reuse DOM elements across frames. Without it, each frame drops all previously rendered HTML and regenerates it from scratch.
      34c69265
  15. 01 Mar, 2019 1 commit
    • Alexandre Ardhuin's avatar
      Add missing trailing commas (#28673) · 387f8854
      Alexandre Ardhuin authored
      * add trailing commas on list/map/parameters
      
      * add trailing commas on Invocation with nb of arg>1
      
      * add commas for widget containing widgets
      
      * add trailing commas if instantiation contains trailing comma
      
      * revert bad change
      387f8854
  16. 15 Dec, 2018 1 commit
  17. 14 Dec, 2018 1 commit
  18. 13 Dec, 2018 1 commit
  19. 12 Sep, 2018 1 commit
  20. 15 Aug, 2018 1 commit
    • Ian Hickson's avatar
      Shim package:test to avoid matcher issues (#20602) · 686d8f8a
      Ian Hickson authored
      * Upgrade everything except matcher.
      * Roll matcher (and test)
      * Adjust tests that depend on flutter:test directly to depend on a shim
      * Require use of package:test shim and remove other references to package:test
      686d8f8a
  21. 24 Sep, 2017 1 commit
  22. 03 Jun, 2016 1 commit
  23. 15 Apr, 2016 1 commit
    • Ian Hickson's avatar
      Use the same logic in flushPaint as flushLayout (#3353) · d348f28d
      Ian Hickson authored
      If two repaint boundaries mark themselves dirty, but the second one is a
      child of the first, then the second one will get repainted by the first
      and then when we come to paint it directly, we get confused because it
      isn't dirty any more.
      
      We ran into this in layout before. Apply the same fix. Also, apply the
      same fix to composition while we're at it.
      d348f28d