- 26 Jul, 2022 1 commit
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Jenn Magder authored
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- 15 Apr, 2022 1 commit
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Jenn Magder authored
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- 22 Sep, 2021 1 commit
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Jenn Magder authored
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- 17 Nov, 2020 1 commit
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Jenn Magder authored
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- 06 Aug, 2020 1 commit
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Jenn Magder authored
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- 14 Apr, 2020 1 commit
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Jenn Magder authored
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- 03 Mar, 2020 1 commit
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Jenn Magder authored
* Move embedding and linking Flutter frameworks into the tool * Unused import * Migrate * Rename run, add comments, remove typedef * Add status log to tell the user what we did * Remove Podfile migration, create IOSMigration superclass * word-smiting Co-Authored-By: Jonah Williams <jonahwilliams@google.com> * for space Co-Authored-By: Jonah Williams <jonahwilliams@google.com> Co-authored-by: Jonah Williams <jonahwilliams@google.com>
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- 27 Nov, 2019 1 commit
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Ian Hickson authored
* Update project.pbxproj files to say Flutter rather than Chromium Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright. * Update the copyright notice checker to require a standard notice on all files * Update copyrights on Dart files. (This was a mechanical commit.) * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine. Some were already marked "The Flutter Authors", not clear why. Their dates have been normalized. Some were missing the blank line after the license. Some were randomly different in trivial ways for no apparent reason (e.g. missing the trailing period). * Clean up the copyrights in non-Dart files. (Manual edits.) Also, make sure templates don't have copyrights. * Fix some more ORGANIZATIONNAMEs
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- 19 Aug, 2019 1 commit
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Jenn Magder authored
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- 20 Jun, 2019 1 commit
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Jenn Magder authored
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- 12 Jun, 2019 1 commit
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Jenn Magder authored
Change Xcode project developmentRegion to 'en' and plist CFBundleDevelopmentRegion to DEVELOPMENT_LANGUAGE (#34293)
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- 22 Jan, 2019 1 commit
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Dan Field authored
* move flutter_assets to App.framework * Roll engine to 05fee4eeee0ff6b219b1fcc394371e5f6963cc46 05fee4eee Update default flutter_assets path for iOS embedding (flutter/engine#7518) 02205db01 Roll src/third_party/skia 5d052dac3ac1..02738a86e5fd (4 commits) (flutter/engine#7541) af907c074 Roll src/third_party/skia 5c7a3ac0e214..5d052dac3ac1 (7 commits) (flutter/engine#7540) dde286673 IWYU to get SkFontMetrics (flutter/engine#7539)
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- 17 Jan, 2019 1 commit
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- 16 Jan, 2019 1 commit
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Dan Field authored
* move flutter_assets to App.framework * remove flutter_assets references from all pbxproj files checked in
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- 31 Oct, 2018 1 commit
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Dan Field authored
* Use Xcode build configurations to drive Flutter build mode * Proper check wrt local_engine, print error if profile mode misisng * Remove unused code, update tests, fix template problem, update warning * fix up warning * add explanatory dev comment * fix whitespace * missing words, change lambda arrow to function body * error indentation * Test early exits for xcode_backend.sh * only on macOS, use right test * Update error messages * case insensitive compare for build config * Update gallery podfile * update projects to add profile configuration * make compatible with flavors * add missing plist files * add FLUTTER_FRAMEWORK_DIR back, set swift version for profile, tell Podfile about profile
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- 30 Oct, 2018 2 commits
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Dan Field authored
* Use Xcode build configurations to drive Flutter build mode * Proper check wrt local_engine, print error if profile mode misisng * Remove unused code, update tests, fix template problem, update warning * fix up warning * add explanatory dev comment * fix whitespace * missing words, change lambda arrow to function body * error indentation * Test early exits for xcode_backend.sh * only on macOS, use right test * Update error messages * case insensitive compare for build config * Update gallery podfile * update projects to add profile configuration * make compatible with flavors * add missing plist files
- 19 Jul, 2018 1 commit
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Chris Bracken authored
Generated.xcconfig is only required at build time for iOS apps. In the flutter create project template and example apps, Generated.xcconfig was previously marked as a resource to be bundled into the built app.
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- 07 May, 2018 1 commit
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Chris Bracken authored
Updates all example projects to build as universal binaries that run on both armv7 and arm64 now that we support both platforms on iOS.
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- 18 Dec, 2017 1 commit
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Sarah Zakarias authored
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- 29 May, 2017 1 commit
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Mikkel Nygaard Ravn authored
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- 03 May, 2017 1 commit
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Chris Bracken authored
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- 27 Mar, 2017 1 commit
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Sarah Zakarias authored
* Rename platform_services to platform_channel * rename in README * renamed tests * update modules.xml
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- 23 Mar, 2017 1 commit
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Chris Bracken authored
**THIS IS A BREAKING CHANGE.** See below for migration steps for existing projects. Previously, Flutter app code was built as a raw dylib on iOS. Dynamic libraries outside of a framework bundle are not supported on iOS, except for the system Swift libraries provided by Xcode. See: https://developer.apple.com/library/content/technotes/tn2435/_index.html#//apple_ref/doc/uid/DTS40017543-CH1-TROUBLESHOOTING_BUNDLE_ERRORS-EMBEDDED__DYLIB_FILES * Migrates Xcode build from app.dylib to App.framework * Migrates flutter create template * Migrates example projects Migration steps for existing projects ===================================== The following steps should be taken from the root of your Flutter project: 1. Edit `ios/.gitignore`: add `/Flutter/App.framework` on a new line. 2. In the Xcode project navigator, remove `app.dylib` from the Flutter folder. Delete this file from the `ios/Flutter` directory in your project. 3. Run a build to generate `ios/Flutter/App.framework`. From the command line, run `flutter build ios`. If you have not configured app signing in Xcode, an alternative method is to open the simulator, then run `flutter run -d iP`. 4. In the Xcode project navigator, select the `Runner` project. In the project settings that are displayed in the main view, ensure that the `Runner` target is selected. You can verify this by exposing the sidebar using the [| ] icon in the upper-left corner of the main view. 5. Select the *General* tab in the project settings. Under the *Embedded Binaries* section, click '+' to add `App.framework`. In the sheet that drops down, click the *Add Other...* button. Navigate to the `ios/Flutter` directory and select `App.framework`. Click *Open*. In the sheet that drops down, select *Create folder references*, then click *Finish*. 6. In the project settings, verify that `App.framework` has been added to the *Embedded Binaries* and *Linked Frameworks and Libraries* lists. 7. In the Xcode project navigator, drag `App.framework` under the Flutter folder. 8. In the Xcode project navigator, select `Flutter` then from the *File* menu, select *Add Files to "Runner"...*. Navigate to the `ios/Flutter` directory, select `AppFrameworkInfo.plist` and click the *Add* button. 9. From the command line, in your project directory, run `flutter build clean`, then `flutter run`. At this point your project should be fully migrated.
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- 07 Mar, 2017 1 commit
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Chris Bracken authored
Update templates and example Xcode project files to indicate they've been tested for Xcode 8.3 compatibility.
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- 06 Mar, 2017 1 commit
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Sarah Zakarias authored
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- 13 Feb, 2017 1 commit
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szakarias authored
* Add platform_services sample * update build.gradle to use latest scripts * use FlutterActivity * Updated ExampleInstrumentedTest.java and deleted FlutterPlugin.groovy * Remove getRandom code from main.dart * remove unused import
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- 09 Feb, 2017 1 commit
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Chris Bracken authored
Required to support Flutter SDK paths with spaces.
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- 07 Feb, 2017 1 commit
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Chris Bracken authored
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- 01 Feb, 2017 1 commit
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Chris Bracken authored
This avoids Xcode complaining at us about unused xcconfig files (for the time being).
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- 26 Sep, 2016 1 commit
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Chris Bracken authored
As of Xcode 7, Apple recommends setting the bundle identifier in the PRODUCT_BUNDLE_IDENTIFIER build variable and setting CFBundleIdentifier to that variable in Info.plist. As of Xcode 8, CLANG_WARN_INFINITE_RECURSION and CLANG_WARN_SUSPICIOUS_MOVE are recommended settings.
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- 05 Aug, 2016 2 commits
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Chinmay Garde authored
* Update examples to lower the deployment target on iOS.
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Eric Seidel authored
* Remove stray PRODUCT_BUNDLE_IDENTIFIER This was erroneously added and overrides the bundle for the gallery causing signing to fail in my setup. @chinmaygarde * Remove PRODUCT_BUNDLE_IDENTIFIER from all Runner pbxproj's
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- 06 Jul, 2016 1 commit
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Adam Barth authored
This patch changes the default `flutter create` command to generate a HelloServices-style app on iOS. As a consequence, the Atom integration now fully works with HelloServices.
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- 12 Jun, 2016 1 commit
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Adam Barth authored
This file is now app.dylib.
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- 31 May, 2016 1 commit
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Adam Barth authored
Currently this service just returns mock data, but it exercises the plumbing.
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- 29 May, 2016 1 commit
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Adam Barth authored
This example shows how to build a basic app using a custom Xcode project. Future patches will bring the functionality up to par with hello_android.
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