- 10 Mar, 2022 3 commits
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engine-flutter-autoroll authored
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Darren Austin authored
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Kate Lovett authored
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- 09 Mar, 2022 26 commits
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engine-flutter-autoroll authored
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Casey Hillers authored
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Anthony authored
Create an InkSparkle effect that matches the Material 3 ripple on Android 12. Similar to InkRipple, but uses the new custom shader API.
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Kate Lovett authored
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Flutter GitHub Bot authored
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engine-flutter-autoroll authored
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Chris Yang authored
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Jeff Ward authored
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Darren Austin authored
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engine-flutter-autoroll authored
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Darren Austin authored
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Flutter GitHub Bot authored
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Justin McCandless authored
Just a docs change for a broken tool snippet.
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engine-flutter-autoroll authored
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engine-flutter-autoroll authored
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Pierre-Louis authored
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engine-flutter-autoroll authored
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engine-flutter-autoroll authored
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Lau Ching Jun authored
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Alexandre Ardhuin authored
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LongCatIsLooong authored
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Zachary Anderson authored
This reverts commit a7c85996.
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Kate Lovett authored
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Chris Yang authored
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Jenn Magder authored
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Tacca authored
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- 08 Mar, 2022 11 commits
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Kate Lovett authored
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Felix authored
Fixes a typo mutidex to multidex in a console hint to the user.
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Jenn Magder authored
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Darren Austin authored
Also added the Card tokens to the exported list.
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Kate Lovett authored
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Andrei Diaconu authored
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engine-flutter-autoroll authored
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engine-flutter-autoroll authored
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Mahesh Jamdade authored
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Chris Bracken authored
This patch adds an additional check to ensure the target length of a string is within the supported maximum string length prior to calling WideCharToMultiByte/MultiByteToWideChar in the Windows runner template. This is to prevent resize() from failing if called with a count > std::string::max_size(). According to Win32 API docs (WideCharToMultiByte, MultiByteToWideChar) it's the caller responsibility to make sure the buffers are correctly allocated. Authored by: Tomasz Gucio <tgucio@gmail.com>
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engine-flutter-autoroll authored
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