- 08 Jan, 2018 1 commit
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Jason Simmons authored
Fixes https://github.com/flutter/flutter/issues/13972
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- 23 Mar, 2017 1 commit
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Jakob Andersen authored
Go through all packages brought in by pub, and write the name and path of every one that is a flutter plugin into .flutter-plugins. In android/settings.gradle and ios/Podfile, read in .flutter-plugins, if that file exists. The Android / iOS code from the plugins is automatically added as dependencies of the native code of the app.
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- 10 Feb, 2017 1 commit
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Jakob Andersen authored
* Make new project template gradle-based for Android. With this change, the 'new project' template uses the same gradle-based build for Android as the hello_services example. This has some implications on build performance, since we're now building a complete Android app instead of just combining a pre-compiled .dex with the Flutter assets. The very first build is a little over 2x slower, since it needs to download gradle and build the build scripts before getting to the actual code. Subsequent builds with changes to the code are comparable to the old builds. Null builds are faster. Enabling the gradle daemon speeds up subsequent builds by around 5s. * Move Flutter Gradle plugin to Flutter root.
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- 03 Jun, 2016 1 commit
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Adam Barth authored
The hello_services example can now be built both for Android and iOS.
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- 14 Mar, 2016 1 commit
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Jason Simmons authored
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