- 20 Oct, 2015 3 commits
-
-
Adam Barth authored
This widget smoothly resizes as its child changes and lets you provide entrance and exit transitions for its children.
-
Adam Barth authored
-
Adam Barth authored
The style we use for callbacks in widgets is "onFoo". These classes were using an order naming convention and just called their callbacks "callback".
-
- 19 Oct, 2015 3 commits
-
-
Adam Barth authored
It was confusing as to whether these were fractions or pixels. Fixes #1622
-
Adam Barth authored
We now just use Dart properties, which is more idiomatic.
-
Adam Barth authored
Fixes #1669
-
- 16 Oct, 2015 2 commits
-
-
Hans Muller authored
-
Hans Muller authored
-
- 14 Oct, 2015 2 commits
-
-
Hixie authored
-
Hans Muller authored
Enabled displaying a scrollbar in ScrollingLists. The scrollbar is painted as an "overlay", i.e. it's painted on top of the scrolling list's visible children. Added an abstract Painter base class that encapsulates a paint method and the renderer that it's attached to. RenderBlockViewport and HomogenousViewport now support an overlayPainter property. If specified, RenderBlockViewport attaches itself to the overlayPainter when it's attached to the rendering tree. RenderBlockViewport now calls overlayPainter.paint() after it has painted its children. Added an abstract ScrollingListPainter class that exposes ScrollingList's state which might be needed for painting. Like its scroll direction and scrollOffset. The ScrollingListPainter is notified when a scroll starts and ends. Defined a Material-specific ScrollingListPainter that renders a scrollbar. The scrollbar thumb is faded in/out when the scroll starts/ends. Added onScrollStart and onScrollEnd listeners to Scrollable.
-
- 13 Oct, 2015 2 commits
-
-
Hixie authored
Also, fix warnings in rendering/sector_layout.dart Also, fix hit testing in rendering/sector_layout.dart Also, add WidgetToRenderBoxAdapter Also, make the rendering library debugging tools more resilient to dumping stuff before layout is complete.
-
Adam Barth authored
This lets you draw nine-patch images.
-
- 12 Oct, 2015 4 commits
-
-
Adam Barth authored
This example is outdated.
-
Adam Barth authored
These examples haven't been ported to fn3 yet. Before this patch, they caused a lot of noise in the analyzer output.
-
Adam Barth authored
Canvas is by far the most popular type of material by call site (and makes for a faster default because it doesn't have a RRect clip).
-
Adam Barth authored
We can build Fitness again now that playfair has been updated to account for the package:flutter rename.
-
- 10 Oct, 2015 3 commits
-
-
Adam Barth authored
-
Adam Barth authored
-
Adam Barth authored
-
- 09 Oct, 2015 2 commits
-
-
Adam Barth authored
MaterialApp assumes that you're using material design. Also move radial reaction and fix imports for stats box.
-
Adam Barth authored
These are now part of material.dart.
-
- 08 Oct, 2015 1 commit
-
-
Hans Muller authored
Added horizontal and vertical alignment properties to Stack so that the origin of non-positioned children can be specified. Currently all of the non-positioned children just end up with their top-left at 0,0. Now, for example, you can center the children by specifying verticalAlignment: 0.5, horizontalAlignment: 0.5. Added IndexedStack which only paints the stack child specified by the index property. Since it's a Stack, it's as big as the biggest non-positioned child. This component will be essential for building mobile drop down menus. Added a (likely temporary) example that demonstrates IndexedStack.
-
- 07 Oct, 2015 1 commit
-
-
Hixie authored
Previously, RenderObjectElements didn't support being marked dirty. This is fine, except for MixedViewport and HomogeneousViewport, which have builder functions to which they hand themselves as a BuildContext. If those builder functions call, e.g., Theme.of(), then when the theme changes, the Inherited logic tries to tell the RenderObjectElement object that its dependencies changed and that doesn't go down well. This patch fixes this by making RenderObjectElement a BuildableElement, and making MixedViewport and HomogeneousViewport hook into that to rebuild themselves appropriately. Also, this was only found at all because ThemeData didn't implement operator==, so we were aggressively marking the entire tree dirty all the time. That's fixed here too. Also, I changed card_collection.dart to have more features to make this easier to test. This found bugs #1524, #1522, #1528, #1529, #1530, #1531.
-
- 06 Oct, 2015 1 commit
-
-
Adam Barth authored
Rather than using a custom render object, we can just use a Stack.
-
- 05 Oct, 2015 4 commits
-
-
Hixie authored
(These are changes cherry-picked from in-flight branches since they are more independent and could be helpful even without those changes.) - Change RouteBuilder's signature to take a single argument in which the other fields are placed, so that we can keep iterating on those arguments without having to break compatibility each time. Also, this makes defining route builders much simpler (only one argument to ignore rather than a variable number). - Expose the next performance to RouteBuilders, since sometimes the route itself might not be where it's used. - Allow BuildContext to be used to walk children, just like it can for ancestors - Allow BuildContext to be used to get the Widget of the current BuildContext - Allow StatefulComponentElement to be referenced with a type specialisation so that you don't have to cast when you know what the type you're dealing with actually is.
-
Adam Barth authored
This patch simplifies AnimationTiming and all the AnimatedValue base classes. Also, make PopupMenu a stateless component because it has no state. Fixes #1168
-
Adam Barth authored
Fixes #1170
-
Adam Barth authored
This patch converts drawer to using the "openDialog" pattern for managing its state. Currently, the drawer entrance and exit animation aren't integrated with the navigator's animation system because the drawer's animations can be stopped and reversed, which the navigator can't yet understand. That means dismissing the drawer via the system back button causes the drawer to be removed instanteously. Fixes #715 Fixes #1187
-
- 03 Oct, 2015 3 commits
-
-
Adam Barth authored
This patch prepares us to switch to using integers when handing off the animation time from the engine to the framework.
-
Adam Barth authored
Fixes #1372
-
Hans Muller authored
The ShaderMask widget enables rendering its child with an alpha channel defined by a Shader. For example if the Shader was a linear gradient in alpha then the component behind the ShaderMask's child would appear wherever the gradient's alpha value was not fully opaque. The card_collection.dart example demonstrates this. Select the "Let the sun shine" checkbox in the app's drawer.
-
- 02 Oct, 2015 1 commit
-
-
Hixie authored
You can now set an offset that will be used for the hit testing for drops. (It doesn't move the feedback by default; use a Transform for that.) I also made the default feedback not be Opacity 0.5 always.
-
- 01 Oct, 2015 3 commits
-
-
Hixie authored
It's redundant with card_collection.dart, which does similar things but much better.
-
Hixie authored
This removes GlobalKey.currentElement in favour of GlobalKey.currentContext.
-
Adam Barth authored
-
- 30 Sep, 2015 3 commits
-
-
Hans Muller authored
-
Adam Barth authored
This argument isn't needed anymore now that State has a getter for context.
-
Hixie authored
Introduce a Draggable class that wraps all the logic of dragging something and dropping it on a DragTarget. Update examples/widgets/drag_and_drop.dart accordingly. Make the performance/transition part of routes optional.
-
- 29 Sep, 2015 1 commit
-
-
Hans Muller authored
Initial snap offset support for ScrollableWidgetList (and ScrollableList<T>) and ScrollableMixedWidgetList. If a ```toSnapOffset(scrollOffset)``` function is provided, fling Scrolls will coast to the returned value. If ```alignmentOffset``` is specified then fling scrolls conclude when toSnapOffset's value lines up with the Scrollable widget's origin + alignmentOffset. For example if the Scrollable widget's height was 200.0, and alignmentOffset:100.0 was specified, then fling scrolls would end with the value returned by toSnapOffset() lined up with the center of the Scrollable. This approach to Scrollable snapping assumes that the layout of whatever the Scrollable contains is known at the outset. This is often true however a ScrollableMixedWidgetList may not know its items' sizes until they've been reached by scrolling. This is a first cut at snapping support. Among the things that remain to be done: - Scrolling limits trump snapping. Snapping should probably trump scrolling limits. - Drag scrolls aren't snapped. This may be desirable so perhaps the feature should be controlled with a flag. - Specifying alignmentOffset as a percentage would probably be more convenient. - It would be nice if one could wrap items in a SnapOffset value like: ```new SnapOffset(0.5, child: myItem)``` to snap to the center of the item. Updated the CardCollection example: snapping and fixed size items can be turned on/off with Drawer checkboxes.
-
- 26 Sep, 2015 1 commit
-
-
Adam Barth authored
Now this example uses the App widget to drive the adventure game.
-