- 18 Sep, 2015 4 commits
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Hixie authored
Instead of having to manage the popup menu from your app's build function, you now just call showPopupMenu() with the menu's position and it takes care of everything for you. This solves the problem that the popup menu was trying to mutate the state of the navigator from within its own initState() function. Also, remove the "route" argument to RouteBase.build() since it equals "this" by definition... Also, remove ModalOverlay, and instead put that logic in the navigator.
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Hixie authored
- Fix AnimationTiming to have defaults for 'interval' and 'curve' since that seems to be how we use it. - Merge RouteBase.build and RouteBase.buildTransition - Get rid of HistoryEntry, since it added nothing - Broke out RouteBase.createPerformance() so subclasses can change what is created. - Build the routes backwards so that we more efficiently avoid building hidden routes. - Introduce an explicit way (!hasContent) for RouteState to avoid building, rather than the implicit "build returns null" we had before.
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Hixie authored
This fixes #1103.
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Adam Barth authored
Also, introduce Colors and Typography to hold the material colors and the typography declarations. Previously we expected clients of these libraries to import them into a namespace, but that doesn't play nice with re-exporting them from material.dart.
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- 14 Sep, 2015 1 commit
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Adam Barth authored
Almost done adding dartdoc to the rendering layer.
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- 08 Sep, 2015 1 commit
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Adam Barth authored
Move the animation libraries into src/animation and change importers to use package:sky/animation.dart. Also, move scheduler.dart into the animation library so that the animation library can be self-contained.
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- 04 Sep, 2015 1 commit
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Adam Barth authored
This patch makes Center and Align expand by default, which is usually what you want. It also adds a ShrinkWrap option to let you shrink wrap in one or both directions if that's really what you want to do.
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- 02 Sep, 2015 1 commit
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Adam Barth authored
Code outside of package:sky should import this code using package:sky/rendering.dart package:sky/widgets.dart Moving this code into the "src" directory is a convention that signifies that and it cleans up the generated dartdoc because the libraries in the src directory aren't included in the generated documentation. Instead, the classes are documented in the widgets.dart and rendering.dart libraries.
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- 28 Aug, 2015 3 commits
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Hixie authored
Add a way of having keys based on numeric types or DateTimes by having a ValueKey<T> class. Remove the redundant ways of declaring things, except for leaving one shorthand -- you can say `new Key(s)` instead of `new ValueKey<String>(s)`.
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Hixie authored
Stop exporting framework.dart from basic.dart, since we now have widgets.dart exporting all of framework.dart.
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Adam Barth authored
We're now using it at the widget layer for everything except scrolling and flinging.
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- 25 Aug, 2015 3 commits
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Collin Jackson authored
Also, add an example for the date picker
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Hixie authored
I updated everything in widgets/, but didn't update any examples.
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Hixie authored
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- 21 Aug, 2015 2 commits
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Adam Barth authored
Block -> BlockBody ScrollableBlock -> Block FixedHeightScrollable -> ScrollableWidgetList VariableHeightScrollable -> ScrollableMixedWidgetList BlockViewport -> MixedViewport
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Collin Jackson authored
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- 30 Jul, 2015 1 commit
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Adam Barth authored
We ended up with a bunch of different scrollable widgets and it was confusing. This CL moves them all into one library to make them easier to find.
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- 28 Jul, 2015 2 commits
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Chinmay Garde authored
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Chinmay Garde authored
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- 25 Jul, 2015 3 commits
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Hixie authored
Scoped focus, so you can have a dialog with input controls and not lose your focus in the background. This introduces a GlobalKey registry so that you can tell when a key has gone away (so you can unfocus dead dialogs). Also I added an assert that you're not calling setState() during a build. It turns out that doing so means you have a bug, because since you're dirty already (you're building), you won't get rebuilt. The focus code itself is gnarly. It uses a Component and an internal Inherited TagNode to manage the focus state, and does crazy things like updating its state during build to pretend retroactively that it was built with some other state, once someone asks for focus the first time (i.e. the first time it's examined, so you can't tell that it was in a different state before). It does this so that it can autofocus controls which otherwise wouldn't be focused. This moves all the focus management into Navigator and showDialog(), so the complexity is all buried deep and not visible to apps, hopefully. To do something like two tabs that each have an Input widget that needs to be focused when you switch panes, you'd need to have two Focus objects, one in each tab, and you need to set their autofocus to true (maybe that should be the default?).
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Hixie authored
@abarth doesn't like Futures that explicitly point out they're type-unsafe. :-P
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Hixie authored
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- 24 Jul, 2015 1 commit
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Hixie authored
This removes the need to manually include the dialog builder in the main window's build() function. It also removes the need to track if a dialog is visible. Other changes: - I made dialog.dart a bit more readable. - I renamed transitionFinished to fullyOpaque since that's what actually matters. - I made Routes track if they're opaque. Eventually this should probably be more configurable when creating the route. Directions for Future Research: - Use this for focus management somehow. - The popup menu should use something like this. - We should factor the following out into a showDialog() function that returns a future for the dialog's exit result: navigator.push(new DialogRoute(builder: (navigator, route) { ... })); - Maybe navigator.pop() should take a value to return to that Future.
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- 22 Jul, 2015 1 commit
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Hixie authored
This fixes some theoretical bugs whereby we were using hashCode to try to get unique keys for objects, but really we wanted object identity. It also lays the groundwork for a new GlobalKey concept. I tried to keep the impact on the code minimal, which is why the "Key" constructor is actually a factory that returns a StringKey. The code has this class hierarchy: ``` KeyBase | Key--------------+---------------+ | | | StringKey ObjectKey UniqueKey ``` ...where the constructors are Key and Key.stringify (StringKey), Key.fromObjectIdentity (ObjectKey), and Key.unique (UniqueKey). We could instead of factory methods use regular constructors with the following hierarchy: ``` KeyBase | LocalKey---------+---------------+ | | | Key ObjectIdentityKey UniqueKey ``` ...with constructors Key, Key.stringify, ObjectIdentityKey, and UniqueKey, but I felt that that was maybe a more confusing hierarchy. I don't have a strong opinion on this.
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- 16 Jul, 2015 1 commit
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Collin Jackson authored
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