1. 17 Nov, 2020 1 commit
  2. 06 Aug, 2020 1 commit
  3. 14 Apr, 2020 1 commit
  4. 03 Mar, 2020 1 commit
  5. 27 Nov, 2019 1 commit
    • Ian Hickson's avatar
      License update (#45373) · 449f4a66
      Ian Hickson authored
      * Update project.pbxproj files to say Flutter rather than Chromium
      
      Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
      
      * Update the copyright notice checker to require a standard notice on all files
      
      * Update copyrights on Dart files. (This was a mechanical commit.)
      
      * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
      
      Some were already marked "The Flutter Authors", not clear why. Their
      dates have been normalized. Some were missing the blank line after the
      license. Some were randomly different in trivial ways for no apparent
      reason (e.g. missing the trailing period).
      
      * Clean up the copyrights in non-Dart files. (Manual edits.)
      
      Also, make sure templates don't have copyrights.
      
      * Fix some more ORGANIZATIONNAMEs
      449f4a66
  6. 19 Aug, 2019 1 commit
  7. 28 Jun, 2019 1 commit
  8. 12 Jun, 2019 1 commit
  9. 08 Mar, 2019 1 commit
  10. 22 Jan, 2019 1 commit
    • Dan Field's avatar
      Roll engine to 05fee4eeee0ff6b219b1fcc394371e5f6963cc46 (#26713) · 386f3466
      Dan Field authored
      * move flutter_assets to App.framework
      
      * Roll engine to 05fee4eeee0ff6b219b1fcc394371e5f6963cc46
      
      05fee4eee Update default flutter_assets path for iOS embedding (flutter/engine#7518)
      02205db01 Roll src/third_party/skia 5d052dac3ac1..02738a86e5fd (4 commits) (flutter/engine#7541)
      af907c074 Roll src/third_party/skia 5c7a3ac0e214..5d052dac3ac1 (7 commits) (flutter/engine#7540)
      dde286673 IWYU to get SkFontMetrics (flutter/engine#7539)
      
      386f3466
  11. 17 Jan, 2019 1 commit
  12. 16 Jan, 2019 1 commit
  13. 31 Oct, 2018 1 commit
    • Dan Field's avatar
      Re-reland Xcode backend refactor (#23762) · fd6b2e19
      Dan Field authored
      * Use Xcode build configurations to drive Flutter build mode
      
      * Proper check wrt local_engine, print error if profile mode misisng
      
      * Remove unused code, update tests, fix template problem, update warning
      
      * fix up warning
      
      * add explanatory dev comment
      
      * fix whitespace
      
      * missing words, change lambda arrow to function body
      
      * error indentation
      
      * Test early exits for xcode_backend.sh
      
      * only on macOS, use right test
      
      * Update error messages
      
      * case insensitive compare for build config
      
      * Update gallery podfile
      
      * update projects to add profile configuration
      
      * make compatible with flavors
      
      * add missing plist files
      
      * add FLUTTER_FRAMEWORK_DIR back, set swift version for profile, tell Podfile about profile
      fd6b2e19
  14. 30 Oct, 2018 2 commits
    • Dan Field's avatar
      Revert "Reland Xcode backend refactor" (#23737) · 7217999a
      Dan Field authored
      * Revert "Update templates (#23698)"
      
      This reverts commit 5b0de6d6.
      
      * Revert "Verify that date/number translations exist for all supported languages (#23692)"
      
      This reverts commit 3449edf2.
      
      * Revert "Reland Xcode backend refactor (#23574)"
      
      This reverts commit 7270f284.
      7217999a
    • Dan Field's avatar
      Reland Xcode backend refactor (#23574) · 7270f284
      Dan Field authored
      * Use Xcode build configurations to drive Flutter build mode
      
      * Proper check wrt local_engine, print error if profile mode misisng
      
      * Remove unused code, update tests, fix template problem, update warning
      
      * fix up warning
      
      * add explanatory dev comment
      
      * fix whitespace
      
      * missing words, change lambda arrow to function body
      
      * error indentation
      
      * Test early exits for xcode_backend.sh
      
      * only on macOS, use right test
      
      * Update error messages
      
      * case insensitive compare for build config
      
      * Update gallery podfile
      
      * update projects to add profile configuration
      
      * make compatible with flavors
      
      * add missing plist files
      7270f284
  15. 25 Oct, 2018 2 commits
  16. 04 Oct, 2018 1 commit
    • Greg Spencer's avatar
      Rename module --> application in flutter create command. (#22565) · 9f23866a
      Greg Spencer authored
      This renames the "module" template to the "application" template, and makes "application" the default. The existing "app" template is now deprecated.
      
      flutter create also now recognizes the type of project in an existing directory, and is able to recreate it without having the template type explicitly specified (although you can still do that). It does this now by first looking in the .metadata file for the new project_type field, and if it doesn't find that, then it looks at the directory structure. Also, the .metadata file is now overwritten even on an existing directory so that 1) the project_type can be added to legacy projects, and 2) the version of Flutter that updated the project last is updated.
      
      I also cleaned up a bunch of things in create_test.dart, added many more tests, and added an example test to the test/ directory in the generated output of the application template.
      
      Fixes #22530
      Fixes #22344
      9f23866a
  17. 19 Jul, 2018 1 commit
  18. 30 May, 2018 1 commit
    • Ralph Bergmann's avatar
      add version to pubspec.yaml (#16857) · c65e9d19
      Ralph Bergmann authored
      Uses the `version` property from the `pubspec.yaml` file to set the corresponding fields in the `local.properties` file respectively in the `Generated.xcconfig` file.
      
      The `--build-name` and `--build-number` options have changed. Now they trump the `version` property from the `pubspec.yaml` file.
      
      If the `version` property is not set and the  `--build-name` and `--build-number` options are not provided, the build command will not change the `local.properties` / `Generated.xcconfig` file.
      c65e9d19
  19. 07 May, 2018 1 commit
  20. 29 Mar, 2018 1 commit
  21. 18 Dec, 2017 1 commit
  22. 14 Dec, 2017 2 commits
    • Sarah Zakarias's avatar
      Reapply flutter_assets (#13567) · 5e18c076
      Sarah Zakarias authored
      * Revert "Revert engine (#13547)"
      
      This reverts commit ee65db11.
      
      * Keep flaky mark
      5e18c076
    • Yegor's avatar
      Revert engine (#13547) · ee65db11
      Yegor authored
      * Revert "Include a directory with Flutter assets (#12944)"
      
      This reverts commit 3af6b9cb.
      
      * Revert "Upgrade project.pbxproj to include flutter_assets (#13011)"
      
      This reverts commit 08128cb2.
      
      * Revert "Upgrade complex_layout project.pbxproj to include flutter_assets (#13544)"
      
      This reverts commit 35f1a041.
      
      * mark complex_layout_ios__start_up as flaky
      ee65db11
  23. 13 Dec, 2017 1 commit
  24. 28 Nov, 2017 1 commit
  25. 24 May, 2017 1 commit
  26. 09 May, 2017 1 commit
  27. 04 May, 2017 1 commit
  28. 10 Apr, 2017 1 commit
    • Jakob Andersen's avatar
      Inject plugin registration. (#9216) · 7ffa82aa
      Jakob Andersen authored
      Added a PluginRegistry to the new project template. The registry files will be automatically updated at build time to register the native plugins.
      
      Fixes #7814.
      7ffa82aa
  29. 23 Mar, 2017 1 commit
    • Chris Bracken's avatar
      Build Flutter app as a framework on iOS (#8971) · 0ee3f57a
      Chris Bracken authored
      **THIS IS A BREAKING CHANGE.** See below for migration steps for
      existing projects.
      
      Previously, Flutter app code was built as a raw dylib on iOS.  Dynamic
      libraries outside of a framework bundle are not supported on iOS, except
      for the system Swift libraries provided by Xcode.
      
      See:
      https://developer.apple.com/library/content/technotes/tn2435/_index.html#//apple_ref/doc/uid/DTS40017543-CH1-TROUBLESHOOTING_BUNDLE_ERRORS-EMBEDDED__DYLIB_FILES
      
      * Migrates Xcode build from app.dylib to App.framework
      * Migrates flutter create template
      * Migrates example projects
      
      Migration steps for existing projects
      =====================================
      
      The following steps should be taken from the root of your Flutter
      project:
      
      1. Edit `ios/.gitignore`: add `/Flutter/App.framework` on a new line.
      2. In the Xcode project navigator, remove `app.dylib` from the Flutter
         folder. Delete this file from the `ios/Flutter` directory in your project.
      3. Run a build to generate `ios/Flutter/App.framework`. From the command
         line, run `flutter build ios`. If you have not configured app signing
         in Xcode, an alternative method is to open the simulator, then run
         `flutter run -d iP`.
      4. In the Xcode project navigator, select the `Runner` project. In the
         project settings that are displayed in the main view, ensure that the
         `Runner` target is selected. You can verify this by exposing the
         sidebar using the [| ] icon in the upper-left corner of the main
         view.
      5. Select the *General* tab in the project settings. Under the
         *Embedded Binaries* section, click '+' to add `App.framework`. In the
         sheet that drops down, click the *Add Other...* button. Navigate to
         the `ios/Flutter` directory and select `App.framework`. Click *Open*.
         In the sheet that drops down, select *Create folder references*, then
         click *Finish*.
      6. In the project settings, verify that `App.framework` has been added to the
         *Embedded Binaries* and *Linked Frameworks and Libraries* lists.
      7. In the Xcode project navigator, drag `App.framework` under the
         Flutter folder.
      8. In the Xcode project navigator, select `Flutter` then from the
         *File* menu, select *Add Files to "Runner"...*. Navigate to the
         `ios/Flutter` directory, select `AppFrameworkInfo.plist` and click
         the *Add* button.
      9. From the command line, in your project directory, run
         `flutter build clean`, then `flutter run`.
      
      At this point your project should be fully migrated.
      0ee3f57a
  30. 07 Mar, 2017 1 commit
  31. 06 Mar, 2017 1 commit
  32. 09 Feb, 2017 1 commit
  33. 07 Feb, 2017 1 commit
    • Chris Bracken's avatar
      Thin iOS app frameworks to the target architecture (#7913) · 1926d111
      Chris Bracken authored
      * Support thinning iOS frameworks to supported architectures
      
      When building against frameworks that are distributed as
      multi-architecture fat binaries, we want to strip the frameworks we
      distribute down to only the architectures specified in $ARCHS.
      
      This patch adds:
      * The ability to specify commands to xcode_backend.sh (if none is
        specified, run BuildApp for backward compatibility).
      * A 'thin' command that invokes lipo to thin down the distributed as
        described above.
      
      * Add framework thinning step to iOS build
      
      Invokes xcode_backend.sh thin on the build application.
      
      * Limit architectures to arm64 in Xcode template
      
      Flutter does not yet support armv7 iOS devices. Limit the $ARCHS build
      variable to arm64 until then.
      1926d111
  34. 26 Sep, 2016 1 commit
  35. 05 Aug, 2016 3 commits