- 16 Dec, 2015 1 commit
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Ian Hickson authored
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- 08 Dec, 2015 1 commit
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Collin Jackson authored
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- 01 Dec, 2015 1 commit
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Ian Hickson authored
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- 30 Nov, 2015 1 commit
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Hixie authored
To make it easier to avoid pushing twice in one frame, provide a transaction mechanism for the navigator.
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- 24 Nov, 2015 1 commit
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Hixie authored
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- 23 Nov, 2015 1 commit
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Adam Barth authored
This package contains WidgetTester, which is very useful when writing tests for widgets.
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- 17 Nov, 2015 1 commit
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Hixie authored
This makes HeroController ignore StateRoutes when deciding where to animate heroes to and from.
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- 16 Nov, 2015 1 commit
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Hixie authored
- force the time dilation to 1.0 for the Widget tests, so that a local change doesn't break all the tests during development. - add missing license block to all the files. - set ui.window.onBeginFrame to null when you use WidgetTester, so that the engine doesn't trigger any confusing frames after our fake frames.
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- 03 Nov, 2015 1 commit
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Adam Barth authored
Previously, we passed widgets up the hierarchy to display them in the overlay, but that breaks the change propagation logic because those widgets won't get rebuilt. Now we pass WidgetBuilders instead, which can be rebuilt when the overlay rebuilds. Fixes #1913
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- 31 Oct, 2015 1 commit
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Adam Barth authored
We were trying to do a hero animation from a page to itself, which doesn't make any sense. Now we only render the "to" page offstage if it is different from the "from" page and if its performance isn't already complete.
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