- 11 Jan, 2016 1 commit
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Ian Hickson authored
This makes it more consistent with tightFor(), and also makes it easier to tighten both directions at once when you're not sure you will always do so (e.g. if you have a height and width that might be null, and want to tighten whichever ones aren't null).
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- 02 Jan, 2016 3 commits
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Adam Barth authored
This patch make grid layout much more flexible. The behavior is factored out into a GridDelegate that's modeled after the custom layout delegates. The patch includes a MaxTileWidthGridDelegate that implements the old behavior and a FixedColumnCountGridDelegate that implements a grid layout with a fixed number of columns. Fixes #1048
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Adam Barth authored
Previously we used Position, which makes it harder to accumulate offsets when walking the render tree.
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Adam Barth authored
When assigning a new overlayPainter, we were detaching the old overlay painter even if the render object itself wasn't attached. Now we only twiddle the attach/detach state of the overlay painter when we're attached ourselves. Fixes #1047
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- 17 Dec, 2015 1 commit
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Hixie authored
Use the same technique for updating compositing bits as layout and painting. This avoids walking the entire rendering tree when all you need to update is a small subtree.
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- 16 Dec, 2015 1 commit
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Ian Hickson authored
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