1. 11 Jan, 2016 1 commit
    • Ian Hickson's avatar
      tightenWidth(), tightenHeight() => tighten(width:, height:) · c21b565f
      Ian Hickson authored
      This makes it more consistent with tightFor(), and also makes it
      easier to tighten both directions at once when you're not sure you
      will always do so (e.g. if you have a height and width that might be
      null, and want to tighten whichever ones aren't null).
      c21b565f
  2. 02 Jan, 2016 3 commits
    • Adam Barth's avatar
      Generalize grid layout · 46a178dc
      Adam Barth authored
      This patch make grid layout much more flexible. The behavior is factored
      out into a GridDelegate that's modeled after the custom layout
      delegates. The patch includes a MaxTileWidthGridDelegate that implements
      the old behavior and a FixedColumnCountGridDelegate that implements a
      grid layout with a fixed number of columns.
      
      Fixes #1048
      46a178dc
    • Adam Barth's avatar
      RenderBox should use Offset for child offset · e9ac6d30
      Adam Barth authored
      Previously we used Position, which makes it harder to accumulate offsets
      when walking the render tree.
      e9ac6d30
    • Adam Barth's avatar
      ScrollbarPainter exception when scrolling MaterialList · 94843700
      Adam Barth authored
      When assigning a new overlayPainter, we were detaching the old overlay
      painter even if the render object itself wasn't attached. Now we only
      twiddle the attach/detach state of the overlay painter when we're
      attached ourselves.
      
      Fixes #1047
      94843700
  3. 17 Dec, 2015 1 commit
    • Hixie's avatar
      Less tree walking for compositing bits updates. · ab01c7bf
      Hixie authored
      Use the same technique for updating compositing bits as layout and
      painting. This avoids walking the entire rendering tree when all you
      need to update is a small subtree.
      ab01c7bf
  4. 16 Dec, 2015 1 commit