- 20 Jan, 2023 1 commit
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Michael Goderbauer authored
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- 28 Jul, 2022 1 commit
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Michael Goderbauer authored
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- 13 Jul, 2022 1 commit
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Tong Mu authored
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- 30 Jun, 2022 1 commit
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Tong Mu authored
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- 21 Jun, 2022 1 commit
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Tong Mu authored
* Impl * Fix build * Add test
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- 16 Jun, 2022 1 commit
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Tong Mu authored
* Impl * Test
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- 29 Mar, 2022 1 commit
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Michael Goderbauer authored
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- 29 Jul, 2021 1 commit
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Tong Mu authored
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- 28 Jul, 2021 1 commit
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- 27 Jul, 2021 1 commit
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Tong Mu authored
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- 26 Jul, 2021 1 commit
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Tong Mu authored
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- 14 Jul, 2021 1 commit
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Tong Mu authored
This PR updates the ID used by logical keyboard keys. The logical key ID is still composed of 2 parts: 32 bits of value, and 8 bits of plane. But the assignment of planes has been drastically changed. HID plane is removed, and unprintable plane and Flutter plane are added. This is to reflect the new generation method for logical key IDs. Now keys that are defined by Flutter but not by dom_key_data are placed into the Flutter plane, including numpad keys, sided modifier keys, and gamepad keys. The values for platform planes have also been adjusted. The generation script and README have been updated accordingly as well. A new file, test_utils/key_codes.h is now generated to assist engine unit testing. All lists generated by the script are now sorted by the key.
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- 26 May, 2021 1 commit
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Greg Spencer authored
This adds iOS key map generation that uses std::maps. It uses std::maps because on iOS if we use NSDictionaries, then when XCode loads the dylib, the initialization of those status NSDictionaries hasn't yet occurred, and it crashes the app. std::maps have a well-defined static behavior, and are correctly initialized. I also made the naming of variables, fields, etc. consistent for macOS. We variously had macosFoo, macOSFoo, and macOsFoo. I eliminated macOsFoo and macosFoo, since the rest of the repo uses macOSFoo for lowerCamelCase names (with only a few exceptions). I used iOSFoo for iOS.
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- 01 May, 2021 1 commit
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Tong Mu authored
Rewrites tools/gen_keycodes, the script that generates key mappings across the framework and the engine.
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- 22 Oct, 2020 1 commit
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puelo authored
* Added RawKeyEvent support for iOS * Removed unused remnant * added some missing keys * Removed trailing whitespaces * commit for build * Added mapping names * Made iOS keycodes generatable and collectable * Fixed naming and formatting issues * fixed raw_keyboard_test
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- 29 Jul, 2020 1 commit
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Tong Mu authored
* Split gen_keycode to make maintenance easier.
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- 13 Mar, 2020 1 commit
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Greg Spencer authored
This adds generation of some C++ keycode maps for various platforms. This isn't meant for general use: it's so that the Flutter authors can keep the keycodes up to date with the Chromium and Android (and other) sources. It doesn't run continuously, it's only run occasionally (manually) to update the maps, because they don't change very often, and there is often manual work needed to make it function. In this PR, I added output of various .cc files that write into an engine repo situated next to the flutter repo on disk. This is a starting point for implementing platform-side handling of key events.
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- 31 Jan, 2020 1 commit
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Alexandre Ardhuin authored
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- 28 Jan, 2020 1 commit
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Dan Field authored
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- 24 Jan, 2020 1 commit
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Alexandre Ardhuin authored
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- 07 Jan, 2020 1 commit
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Alexandre Ardhuin authored
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- 05 Dec, 2019 1 commit
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Alexandre Ardhuin authored
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- 27 Nov, 2019 1 commit
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Ian Hickson authored
* Update project.pbxproj files to say Flutter rather than Chromium Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright. * Update the copyright notice checker to require a standard notice on all files * Update copyrights on Dart files. (This was a mechanical commit.) * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine. Some were already marked "The Flutter Authors", not clear why. Their dates have been normalized. Some were missing the blank line after the license. Some were randomly different in trivial ways for no apparent reason (e.g. missing the trailing period). * Clean up the copyrights in non-Dart files. (Manual edits.) Also, make sure templates don't have copyrights. * Fix some more ORGANIZATIONNAMEs
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- 09 Nov, 2019 1 commit
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Greg Spencer authored
This adds support for the fn key on macOS. It adds it to the key mappings as a supplemental mapping that overwrites the one from the Chrome headers, since the chrome headers have a TODO, but no implementation of the key. Also, ignore the fn key entirely on macOS. This is because On macOS laptop keyboards, the fn key is used to generate home/end and f1-f12, but it ALSO generates a separate down/up event for the fn key itself. Other platforms hide the fn key, and just produce the key that it is combined with, so to keep it possible to write cross platform code that looks at which keys are pressed, the fn key is ignored.
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- 01 Oct, 2019 1 commit
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Mouad Debbar authored
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- 04 Jun, 2019 1 commit
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Greg Spencer authored
This adds a list of key synonyms for non-printable keyboard keys that appear in more than one place So keys like LogicalKeyboardKey.shiftLeft and LogicalKeyboardKey.shiftRight now can be mapped to just LogicalKeyboardKey.shift. I also fixed a bug in the gen_keycodes tool where GLFW entries would get removed if they weren't parsed from the source on the web.
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- 28 Mar, 2019 1 commit
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Francisco Magdaleno authored
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- 18 Mar, 2019 1 commit
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Francisco Magdaleno authored
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- 08 Feb, 2019 1 commit
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Greg Spencer authored
This adds support for logical and physical key information inside of RawKeyEvent. This allows developers to differentiate keys in a platform-agnostic way. They are able to tell the physical location of a key (PhysicalKeyboardKey) and a logical meaning of the key (LogicalKeyboardKey), as well as get notified of the character generated by the keypress. All of which is useful for handling keyboard shortcuts. This PR builds on the previous PR (#27620) which generated the key code mappings and definitions.
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- 07 Feb, 2019 1 commit
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Greg Spencer authored
This adds a keycode generator that incorporates input from the Chromium and Android source trees, as well as some local tables, to generate static constants for the LogicalKeyboardKey and PhysicalKeyboardKey classes, as well as mappings from each of the platforms we support so far (currently only Android and Fuchsia). This code generator parses the input files, generates an intermediate data structure (`key_data.json`) that is checked in, and then generates the Dart sources for these classes and some static maps that will also be checked in (but are not included in this PR). The idea is that these codes don't change often, and so we don't need to generate them on every build, but we would like to be able to update them easily in the future if new data becomes available. If the existing data disappears or becomes unusable, we can maintain the checked-in data structure by hand if necessary, and still be able to generate the code. This PR only contains the code generator, not the classes themselves. In another follow-on PR, I'll run the generator and check in the output of the generator.
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