1. 10 May, 2017 2 commits
  2. 05 May, 2017 1 commit
  3. 25 Apr, 2017 1 commit
  4. 12 Apr, 2017 1 commit
    • Ian Hickson's avatar
      Move Point to Offset (#9277) · bf017b79
      Ian Hickson authored
      * Manually fix every use of Point.x and Point.y
      
      Some of these were moved to dx/dy, but not all.
      
      * Manually convert uses of the old gradient API
      
      * Remove old reference to Point.
      
      * Mechanical changes
      
      I applied the following at the root of the Flutter repository:
      
      git ls-files -z | xargs -0 sed -i 's/\bPoint[.]origin\b/Offset.zero/g'
      git ls-files -z | xargs -0 sed -i 's/\bPoint[.]lerp\b/Offset.lerp/g'
      git ls-files -z | xargs -0 sed -i 's/\bnew Point\b/new Offset/g'
      git ls-files -z | xargs -0 sed -i 's/\bconst Point\b/const Offset/g'
      git ls-files -z | xargs -0 sed -i 's/\bstatic Point /static Offset /g'
      git ls-files -z | xargs -0 sed -i 's/\bfinal Point /final Offset /g'
      git ls-files -z | xargs -0 sed -i 's/^\( *\)Point /\1Offset /g'
      git ls-files -z | xargs -0 sed -i 's/ui[.]Point\b/ui.Offset/g'
      git ls-files -z | xargs -0 sed -i 's/(Point\b/(Offset/g'
      git ls-files -z | xargs -0 sed -i 's/\([[{,]\) Point\b/\1 Offset/g'
      git ls-files -z | xargs -0 sed -i 's/@required Point\b/@required Offset/g'
      git ls-files -z | xargs -0 sed -i 's/<Point>/<Offset>/g'
      git ls-files -z | xargs -0 sed -i 's/[.]toOffset()//g'
      git ls-files -z | xargs -0 sed -i 's/[.]toPoint()//g'
      git ls-files -z | xargs -0 sed -i 's/\bshow Point, /show /g'
      git ls-files -z | xargs -0 sed -i 's/\bshow Point;/show Offset;/g'
      
      * Mechanical changes - dartdocs
      
      I applied the following at the root of the Flutter repository:
      
      git ls-files -z | xargs -0 sed -i 's/\ba \[Point\]/an [Offset]/g'
      git ls-files -z | xargs -0 sed -i 's/\[Point\]/[Offset]/g'
      
      * Further improvements and a test
      
      * Fix minor errors from rebasing...
      
      * Roll engine
      bf017b79
  5. 04 Apr, 2017 1 commit
  6. 21 Mar, 2017 1 commit
  7. 08 Mar, 2017 1 commit
  8. 04 Mar, 2017 1 commit
  9. 17 Jan, 2017 1 commit
  10. 06 Jan, 2017 1 commit
    • Ian Hickson's avatar
      Changes to the drag gesture detectors and the velocity tracker (#7363) · 11d1d54c
      Ian Hickson authored
      - more dartdocs for the drag typedefs
      
      - more toStrings to aid debugging
      
      - require the position for DragUpdateDetails since we were omitting it
        in some places
      
      - add the primaryVelocity to DragEndDetails so that consumers don't
        have to themselves track the axis in question
      
      - fix the velocity tracker so that it doesn't walk the null data.
        Previously, near time t=0 (which pretty much only matters in tests,
        but it does matter there) we would walk the velocity data and then
        also walk missing data, treating it as Point.zero with t=0.
      
      - simplify some of the velocity tracker; e.g. instead of trying (and
        failing?) to clear the velocity tracker when the pointer stalls,
        just drop the data before a stall during the velocity estimation
        (where we redundantly had another bigger horizon anyway).
      11d1d54c
  11. 27 Jun, 2016 1 commit
  12. 17 May, 2016 1 commit
  13. 14 Mar, 2016 1 commit
  14. 17 Feb, 2016 1 commit
  15. 14 Feb, 2016 1 commit
    • Adam Barth's avatar
      Add a Velocity class to be explicit about units · 4fb47600
      Adam Barth authored
      We were using an Offset, which represented pixels/second, but it wasn't
      clear to clients whether that was pixels/ms. Now we use a Velocity class
      that is explict about the units.
      
      Fixes #1510
      Fixes #785
      4fb47600
  16. 11 Feb, 2016 1 commit
    • Hixie's avatar
      Provide a Draggable that starts on drag · 8e279f32
      Hixie authored
      This lets it cooperate with other gestures like tap.
      
      The way I implemented this was to refactor the entire Draggable gesture
      logic to use a new kind of gesture detector called
      MultiDragGestureRecognizer. It works a bit like
      MultiTapGestureRecognizer but for drags.
      
      Also some tweaks to the velocity estimator.
      8e279f32
  17. 05 Dec, 2015 1 commit
    • Ian Hickson's avatar
      PointerInput refactor · f1625556
      Ian Hickson authored
      Instead of PointerInputEvent having a "type" field, we now have a
      different class for each pointer type.
      
      This has ripple effects throughout the system.
      
      I also did code cleanup in affected files while I was there.
      f1625556
  18. 17 Nov, 2015 1 commit
  19. 03 Nov, 2015 1 commit
  20. 02 Nov, 2015 1 commit