- 27 Jun, 2016 1 commit
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Adam Barth authored
This patch adds tests for some code paths we weren't hitting before and removes some dead code that couldn't be tested because it was unreachable.
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- 03 Jun, 2016 1 commit
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Adam Barth authored
Previously we supplied individual parameters to the various drag and pan callbacks. However, that approach isn't extensible because each new parameter is a breaking change to the API. This patch makes a one-time breaking change to the API to provide a "details" object that we can extend over time as we need to expose more information. The first planned extension is adding enough information to accurately produce an overscroll glow on Android.
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- 16 May, 2016 1 commit
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Ian Hickson authored
This makes it possible to substitute 'flutter run' for 'flutter test' and actually watch a test run on a device. For any test that depends on flutter_test: 1. Remove any import of 'package:test/test.dart'. 2. Replace `testWidgets('...', (WidgetTester tester) {` with `testWidgets('...', (WidgetTester tester) async {` 3. Add an "await" in front of calls to any of the following: * tap() * tapAt() * fling() * flingFrom() * scroll() * scrollAt() * pump() * pumpWidget() 4. Replace any calls to `tester.flushMicrotasks()` with calls to `await tester.idle()`. There's a guarding API that you can use, if you have particularly complicated tests, to get better error messages. Search for TestAsyncUtils.
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- 26 Apr, 2016 1 commit
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Adam Barth authored
Wait until the end of the microtask to tell gesture recognizers that they've won in the gesture arena. This lets recognizers dispose reject themselves at arbitrary times without triggering gestures in awkward call stacks. Fixes #3183
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- 22 Apr, 2016 1 commit
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Ian Hickson authored
The old names were getting silly and started stepping on valuable namespace. The new names are consistent and clear.
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- 12 Mar, 2016 1 commit
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Adam Barth authored
Also, change the keys to be explicitly pointer ids. Fixes #202
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- 25 Feb, 2016 1 commit
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Adam Barth authored
There's no reason to make clients supply a PointerRounter and a GestureArena when constructing gesture recognizers. These objects are statics and the gesture recognizers can just grab them directly. Also, remove the callback constructor arguments. Almost no code used them. Instead, people seem to prefer using the `..` operator to set callbacks on the recognizers. Removing the arguments removes a bunch of boilerplate.
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- 14 Feb, 2016 1 commit
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Adam Barth authored
We were using an Offset, which represented pixels/second, but it wasn't clear to clients whether that was pixels/ms. Now we use a Velocity class that is explict about the units. Fixes #1510 Fixes #785
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- 16 Dec, 2015 1 commit
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Ian Hickson authored
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- 14 Dec, 2015 1 commit
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Ian Hickson authored
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- 05 Dec, 2015 1 commit
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Ian Hickson authored
Instead of PointerInputEvent having a "type" field, we now have a different class for each pointer type. This has ripple effects throughout the system. I also did code cleanup in affected files while I was there.
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- 23 Nov, 2015 1 commit
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Adam Barth authored
This package contains WidgetTester, which is very useful when writing tests for widgets.
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- 27 Oct, 2015 1 commit
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Adam Barth authored
Fixes #1807
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- 14 Oct, 2015 1 commit
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Kris Giesing authored
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- 13 Oct, 2015 1 commit
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Kris Giesing authored
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- 10 Oct, 2015 3 commits
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Adam Barth authored
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Adam Barth authored
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Adam Barth authored
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- 17 Sep, 2015 1 commit
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Adam Barth authored
This patch is part of a sequence of patches towards fewer top-level libraries. In this patch, the gesture libraries are combined into one gestures.dart library.
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- 16 Sep, 2015 1 commit
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Adam Barth authored
This fixes an issue in the stocks app in horizontal mode where you could both scroll and drag the drawer at the same time.
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- 11 Sep, 2015 1 commit
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Adam Barth authored
The gesture is now called "drag". The library name should match.
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- 10 Sep, 2015 1 commit
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Adam Barth authored
That way the fling engages in the same direction as the scroll. For example, if you have a horizontal scroll nested inside a vertical scroll, the fling will take place in the same direction as the scroll.
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- 08 Sep, 2015 1 commit
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Adam Barth authored
These files really belong on other libraries.
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- 30 Aug, 2015 1 commit
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Adam Barth authored
If there are no other gestures in the arena, we should kick off the scroll gesture right away. This change pulled a refactoring of how we dispatch events to Widgets. Now we dispatch events to Widgets interleaved with their associated RenderObjects. (Previously we dispatched to all of the RenderObjects first.)
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- 29 Aug, 2015 1 commit
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Adam Barth authored
We now have separate gestures for horizontal, vertical, and pan scrolling.
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- 28 Aug, 2015 2 commits
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Adam Barth authored
Instead, we pump a onScrollUpdate with the offset if there is an offset.
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Adam Barth authored
This patch replaces the scroll gestures used by Scrollable with ones detected by the ScrollGestureDetector.
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